AlignableComposite

Macros

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#ifndef Alignment_CommonAlignment_AlignableComposite_H
#define Alignment_CommonAlignment_AlignableComposite_H

#include "Alignment/CommonAlignment/interface/Alignable.h"

/// Abstract base class for composites of Alignable objects.
/// The AlignableComposite is itself Alignable.
/// Apart from providing an interface to access components,
/// the AlignableComposite provides a convenient way of (mis)aligning
/// a group of detectors as one rigid body.
/// The components of a Composite can themselves be composite,
/// providing a hierarchical view of the detector for alignment.
///
/// This is similar to the GeomDetUnit - GeomDet hierarchy, but the two
/// hierarchies are deliberately not coupled: the hierarchy for
/// alignment is defined by the mechanical mounting of detectors
/// in various structures, while the GeomDet hierarchy is
/// optimised for pattern recognition.
///
/// Note that AlignableComposite owns (and deletes in its destructor)
/// all its component which are added by addComponent.

class GeomDet;

class AlignableComposite : public Alignable {
public:
  /// Constructor for a composite with given rotation.
  /// Position can be found from average of daughters' positions later,
  /// using addComponent(Alignable*).
  AlignableComposite(align::ID id, StructureType aType, const RotationType& rot = RotationType());

  /// deleting its components
  ~AlignableComposite() override;

  /// Updater for a composite with given rotation.
  /// The given id and structure type have to match the current ones.
  void update(align::ID, StructureType aType, const RotationType& rot = RotationType());

  /// Add a component and set its mother to this alignable.
  /// (Note: The component will be adopted, e.g. later deleted.)
  /// Also find average position of this composite from its modules' positions.
  void addComponent(Alignable* component) final;

  /// Return vector of direct components
  const Alignables& components() const override { return theComponents; }

  /// Provide all components, subcomponents etc. (cf. description in base class)
  void recursiveComponents(Alignables& result) const override;

  /// Move with respect to the global reference frame
  void move(const GlobalVector& displacement) override;

  /// Move with respect to the local reference frame
  virtual void moveComponentsLocal(const LocalVector& localDisplacement);

  /// Move a single component with respect to the local reference frame
  virtual void moveComponentLocal(const int i, const LocalVector& localDisplacement);

  /// Rotation interpreted in global reference frame
  void rotateInGlobalFrame(const RotationType& rotation) override;

  /// Set the AlignmentPositionError (if this Alignable is a Det) and,
  /// if (propagateDown), to all the components of the composite
  void setAlignmentPositionError(const AlignmentPositionError& ape, bool propagateDown) override;

  /// Add the AlignmentPositionError (if this Alignable is a Det) and,
  /// if (propagateDown), add to all the components of the composite
  void addAlignmentPositionError(const AlignmentPositionError& ape, bool propagateDown) override;

  /// Add the AlignmentPositionError resulting from global rotation (if this Alignable is a Det) and,
  /// if (propagateDown), add to all the components of the composite
  void addAlignmentPositionErrorFromRotation(const RotationType& rotation, bool propagateDown) override;

  /// Add the AlignmentPositionError resulting from local rotation (if this Alignable is a Det) and,
  /// if (propagateDown), add to all the components of the composite
  void addAlignmentPositionErrorFromLocalRotation(const RotationType& rotation, bool propagateDown) override;

  /// Set the surface deformation parameters - if (!propagateDown) do not affect daughters
  void setSurfaceDeformation(const SurfaceDeformation* deformation, bool propagateDown) override;

  /// Add the surface deformation parameters to the existing ones,
  /// if (!propagateDown) do not affect daughters.
  void addSurfaceDeformation(const SurfaceDeformation* deformation, bool propagateDown) override;

  /// Return the alignable type identifier
  StructureType alignableObjectId() const override { return theStructureType; }

  /// Recursive printout of alignable structure
  void dump() const override;

  /// Return alignment data
  Alignments* alignments() const override;

  /// Return vector of alignment errors
  AlignmentErrorsExtended* alignmentErrors() const override;

  /// Return surface deformations
  int surfaceDeformationIdPairs(std::vector<std::pair<int, SurfaceDeformation*> >&) const override;

  // avoid implicit cast of not explicitely defined version to the defined ones
  template <class T>
  void update(T) = delete;

protected:
  /// Constructor from GeomDet, only for use in AlignableDet
  explicit AlignableComposite(const GeomDet* geomDet);

  /// Updater from GeomDet, only for use in AlignableDet
  /// The given GeomDetUnit id has to match the current id.
  void update(const GeomDet* geomDet);

  void setSurface(const AlignableSurface& s) { theSurface = s; }

  StructureType theStructureType;

private:
  /// default constructor hidden
  AlignableComposite() : Alignable(0, RotationType()) {}

  Alignables theComponents;  // direct daughters
};

#endif