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#ifndef CondFormats_EcalObjects_interface_EcalPulseShapesGPU_h
#define CondFormats_EcalObjects_interface_EcalPulseShapesGPU_h
#include "CondFormats/EcalObjects/interface/EcalPulseShapes.h"
#ifndef __CUDACC__
#include "HeterogeneousCore/CUDAUtilities/interface/HostAllocator.h"
#include "HeterogeneousCore/CUDACore/interface/ESProduct.h"
#endif // __CUDACC__
class EcalPulseShapesGPU {
public:
struct Product {
~Product();
EcalPulseShape* values = nullptr;
};
#ifndef __CUDACC__
// rearrange pedestals
EcalPulseShapesGPU(EcalPulseShapes const&);
// will call dealloation for Product thru ~Product
~EcalPulseShapesGPU() = default;
// get device pointers
Product const& getProduct(cudaStream_t) const;
//
static std::string name() { return std::string{"ecalPulseShapesGPU"}; }
private:
// reuse original vectors (although with default allocator)
std::vector<EcalPulseShape> const& valuesEB_;
std::vector<EcalPulseShape> const& valuesEE_;
cms::cuda::ESProduct<Product> product_;
#endif // __CUDACC__
};
#endif // CondFormats_EcalObjects_interface_EcalPulseShapesGPU_h
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