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import FWCore.ParameterSet.Config as cms
from DQMServices.Core.DQMEDAnalyzer import DQMEDAnalyzer
QcdUeDQM = DQMEDAnalyzer('QcdUeDQM',
hltTrgNames = cms.untracked.vstring(
'HLT_ZeroBias',
'HLT_ZeroBiasPixel_SingleTrack',
'HLT_MinBiasPixel_SingleTrack',
'HLT_L1Jet6U',
'HLT_L1Jet10U',
'HLT_Jet15U_v3'
),
caloJetTag = cms.untracked.InputTag("ak4CaloJets"),
chargedJetTag = cms.untracked.InputTag("ak4TrackJets"),
trackTag = cms.untracked.InputTag("generalTracks"),
vtxTag = cms.untracked.InputTag("offlinePrimaryVertices"),
beamSpotTag = cms.InputTag("offlineBeamSpot"),
hltTrgResults = cms.untracked.string("TriggerResults"),
verbose = cms.untracked.int32(3),
maxChi2 = cms.double(10000.0),
tip = cms.double(3), #d0/sigmad0
minRapidity = cms.double(-2.0),
lip = cms.double(3), #dz/sigmadz
ptMin = cms.double(0.5),
maxRapidity = cms.double(2.0),
vtxntk = cms.double(4), #selection evets with vertex recostructed with at least 3 tracks
pxlLayerMinCut = cms.double(0), #selection tracks with at least 2 hits in the pixel
requirePIX1 = cms.bool(False), #selection tracks with a hit a first layer of the pixel barrel or endcap
quality = cms.vstring('highPurity'),
algorithm = cms.vstring(),
minHit = cms.int32(3), #selection tracks with at least 4 layers crossed
min3DHit = cms.int32(0),
diffvtxbs =cms.double(10.), #change selection from 10 to 15
ptErr_pt = cms.double(0.05), #5%
bsuse = cms.bool(False),
allowTriplets = cms.bool(False), #change UE3 selection
bsPos = cms.double(0) ,
hltProcNames = cms.untracked.vstring(['HLT'])
)
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