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#ifndef DataFormats_Common_RandomNumberGeneratorState_h
#define DataFormats_Common_RandomNumberGeneratorState_h
/*----------------------------------------------------------------------
RandomNumberGeneratorState is used to communicate with an external process
----------------------------------------------------------------------*/
#include <vector>
namespace edm {
struct RandomNumberGeneratorState {
RandomNumberGeneratorState() = default;
RandomNumberGeneratorState(std::vector<unsigned long> iState, long iSeed)
: state_(std::move(iState)), seed_{iSeed} {}
RandomNumberGeneratorState(RandomNumberGeneratorState const&) = default;
RandomNumberGeneratorState(RandomNumberGeneratorState&&) = default;
RandomNumberGeneratorState& operator=(RandomNumberGeneratorState const&) = default;
RandomNumberGeneratorState& operator=(RandomNumberGeneratorState&&) = default;
std::vector<unsigned long> state_;
long seed_;
};
} // namespace edm
#endif
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