BoundDiskSector

Macros

Line Code
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#ifndef DataFormats_GeometrySurface_BoundDiskSector_h
#define DataFormats_GeometrySurface_BoundDiskSector_h

#include "DataFormats/GeometrySurface/interface/Plane.h"
#include "DiskSectorBounds.h"

class BoundDiskSector final : public Plane {
public:
  ~BoundDiskSector() override {}

  BoundDiskSector(const PositionType& pos, const RotationType& rot, Bounds* bounds) : Plane(pos, rot, bounds) {}

  float innerRadius() const { return bounds().innerRadius(); }
  float outerRadius() const { return bounds().outerRadius(); }
  float phiHalfExtension() const { return bounds().phiHalfExtension(); }

  // hide
  DiskSectorBounds const& bounds() const { return static_cast<DiskSectorBounds const&>(Plane::bounds()); }
};

#endif