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#ifndef DataFormats_L1TGlobal_GlobalObjectMap_h
#define DataFormats_L1TGlobal_GlobalObjectMap_h
/**
* \class GlobalObjectMap
*
*
* Description: map trigger objects to an algorithm and the conditions therein.
*
* Implementation:
* <TODO: enter implementation details>
*
* \author: Vasile Mihai Ghete - HEPHY Vienna
*
*
*/
#include <string>
#include <vector>
#include <iosfwd>
#include "DataFormats/L1TGlobal/interface/GlobalObjectMapFwd.h"
#include "DataFormats/L1TGlobal/interface/GlobalLogicParser.h"
class GlobalObjectMap {
public:
GlobalObjectMap() {}
public:
/// get / set name for algorithm in the object map
inline const std::string& algoName() const { return m_algoName; }
void setAlgoName(const std::string& algoNameValue) { m_algoName = algoNameValue; }
/// get / set bit number for algorithm in the object map
inline int algoBitNumber() const { return m_algoBitNumber; }
void setAlgoBitNumber(int algoBitNumberValue) { m_algoBitNumber = algoBitNumberValue; }
/// get / set the GTL result for algorithm
/// NOTE: FDL can mask an algorithm!
inline bool algoGtlResult() const { return m_algoGtlResult; }
void setAlgoGtlResult(bool algoGtlResultValue) { m_algoGtlResult = algoGtlResultValue; }
/// get / set the vector of combinations for the algorithm
/// return a constant reference to the vector of combinations for the algorithm
inline const std::vector<CombinationsWithBxInCond>& combinationVector() const { return m_combinationWithBxVector; }
void setCombinationVector(const std::vector<CombinationsWithBxInCond>& combinationVectorValue) {
m_combinationWithBxVector = combinationVectorValue;
}
void swapCombinationVector(std::vector<CombinationsWithBxInCond>& combinationVectorValue) {
m_combinationWithBxVector.swap(combinationVectorValue);
}
/// get / set the vector of operand tokens
/// return a constant reference to the vector of operand tokens
inline const std::vector<GlobalLogicParser::OperandToken>& operandTokenVector() const { return m_operandTokenVector; }
void setOperandTokenVector(const std::vector<GlobalLogicParser::OperandToken>& operandTokenVectorValue) {
m_operandTokenVector = operandTokenVectorValue;
}
void swapOperandTokenVector(std::vector<GlobalLogicParser::OperandToken>& operandTokenVectorValue) {
m_operandTokenVector.swap(operandTokenVectorValue);
}
/// get / set the vector of object types
/// return a constant reference to the vector of operand tokens
inline const std::vector<L1TObjectTypeInCond>& objectTypeVector() const { return m_objectTypeVector; }
void setObjectTypeVector(const std::vector<L1TObjectTypeInCond>& objectTypeVectorValue) {
m_objectTypeVector = objectTypeVectorValue;
}
void swapObjectTypeVector(std::vector<L1TObjectTypeInCond>& objectTypeVectorValue) {
m_objectTypeVector.swap(objectTypeVectorValue);
}
public:
/// return all the combinations passing the requirements imposed in condition condNameVal
const CombinationsWithBxInCond* getCombinationsInCond(const std::string& condNameVal) const;
/// return all the combinations passing the requirements imposed in condition condNumberVal
const CombinationsWithBxInCond* getCombinationsInCond(const int condNumberVal) const;
/// return the result for the condition condNameVal
const bool getConditionResult(const std::string& condNameVal) const;
public:
/// reset the object map
void reset();
/// print the full object map
void print(std::ostream& myCout) const;
private:
// name of the algorithm
std::string m_algoName;
// bit number for algorithm
int m_algoBitNumber;
// GTL result of the algorithm
bool m_algoGtlResult;
/// vector of operand tokens for an algorithm
/// (condition name, condition index, condition result)
std::vector<GlobalLogicParser::OperandToken> m_operandTokenVector;
// vector of combinations for all conditions in an algorithm
std::vector<CombinationsWithBxInCond> m_combinationWithBxVector;
// vector of object type vectors for all conditions in an algorithm
std::vector<L1TObjectTypeInCond> m_objectTypeVector;
};
#endif
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