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#ifndef Math_LorentzVector_h
#define Math_LorentzVector_h
#include <Math/PtEtaPhiE4D.h>
#include <Math/PtEtaPhiM4D.h>
#include <Math/LorentzVector.h>
namespace math {
/// Lorentz vector with cartesian internal representation
typedef ROOT::Math::LorentzVector<ROOT::Math::PtEtaPhiM4D<double> > PtEtaPhiMLorentzVectorD;
/// Lorentz vector with cartesian internal representation
typedef ROOT::Math::LorentzVector<ROOT::Math::PtEtaPhiE4D<double> > PtEtaPhiELorentzVectorD;
/// Lorentz vector with cylindrical internal representation using pseudorapidity
typedef ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > XYZTLorentzVectorD;
/// Lorentz vector with cylindrical internal representation using pseudorapidity
/// Lorentz vector with cartesian internal representation
typedef ROOT::Math::LorentzVector<ROOT::Math::PtEtaPhiM4D<float> > PtEtaPhiMLorentzVectorF;
/// Lorentz vector with cartesian internal representation
typedef ROOT::Math::LorentzVector<ROOT::Math::PtEtaPhiE4D<float> > PtEtaPhiELorentzVectorF;
/// Lorentz vector with cylindrical internal representation using pseudorapidity
typedef ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<float> > XYZTLorentzVectorF;
/// Lorentz vector with cartesian internal representation
typedef PtEtaPhiMLorentzVectorD PtEtaPhiMLorentzVector;
/// Lorentz vector with cartesian internal representation
typedef PtEtaPhiELorentzVectorD PtEtaPhiELorentzVector;
/// Lorentz vector with cylindrical internal representation using pseudorapidity
typedef XYZTLorentzVectorD XYZTLorentzVector;
} // namespace math
#endif
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