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<lcgdict>
  <class name="edm::Wrapper<ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > >"/>
  <class name="edm::ValueMap<ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > >"/>
  <class name="edm::Wrapper<edm::ValueMap<ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > > >"/>
  <class name="edm::Wrapper<ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<float>,ROOT::Math::DefaultCoordinateSystemTag> >"/>
  <class name="edm::Wrapper<std::vector<ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > > >"/>
  <class name="std::vector<ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > >"/>

  <class name="ROOT::Math::MatRepStd<double,10,10>"/>
  <class name="ROOT::Math::MatRepStd<double,10u,10u>"/>
  <class name="ROOT::Math::MatRepStd<double,2,3>"/>
  <class name="ROOT::Math::MatRepStd<double,2u,3u>"/>
  <class name="ROOT::Math::MatRepStd<double,3,10>"/>
  <class name="ROOT::Math::MatRepStd<double,3u,10u>"/>

  <class name="ROOT::Math::SMatrix<double,10,10,ROOT::Math::MatRepStd<double,10,10> >"/>
  <class name="ROOT::Math::SMatrix<double,10u,10u,ROOT::Math::MatRepStd<double,10u,10u> >"/>
  <class name="ROOT::Math::SMatrix<double,2,3,ROOT::Math::MatRepStd<double,2,3> >"/>
  <class name="ROOT::Math::SMatrix<double,2u,3u,ROOT::Math::MatRepStd<double,2u,3u> >"/>
  <class name="ROOT::Math::SMatrix<double,3,10,ROOT::Math::MatRepStd<double,3,10> >"/>
  <class name="ROOT::Math::SMatrix<double,3u,10u,ROOT::Math::MatRepStd<double,3u,10u> >"/>

  <class name="std::vector<ROOT::Math::SMatrix<double,2,2,ROOT::Math::MatRepSym<double,2> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,2u,2u,ROOT::Math::MatRepSym<double,2u> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,3,3,ROOT::Math::MatRepSym<double,3> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,3u,3u,ROOT::Math::MatRepSym<double,3u> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,4,4,ROOT::Math::MatRepSym<double,4> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,4u,4u,ROOT::Math::MatRepSym<double,4u> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,5,5,ROOT::Math::MatRepSym<double,5> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,5u,5u,ROOT::Math::MatRepSym<double,5u> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,6,6,ROOT::Math::MatRepSym<double,6> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,6u,6u,ROOT::Math::MatRepSym<double,6u> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,7,7,ROOT::Math::MatRepSym<double,7> > >"/>
  <class name="std::vector<ROOT::Math::SMatrix<double,7u,7u,ROOT::Math::MatRepSym<double,7u> > >"/>

  <class name="std::vector<std::pair<ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>,float> >"/>

  <class name="MiniFloatConverter::ReduceMantissaToNbitsRounding"/>
</lcgdict>