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//
//
#include "DataFormats/PatCandidates/interface/TriggerEvent.h"
using namespace pat;
// Constructors and Destructor
// Default constructor
TriggerEvent::TriggerEvent()
: nameL1Menu_(),
nameHltTable_(),
run_(),
accept_(),
error_(),
physDecl_(),
lhcFill_(),
beamMode_(),
beamMomentum_(),
intensityBeam1_(),
intensityBeam2_(),
bstMasterStatus_(),
turnCount_(),
bCurrentStart_(),
bCurrentStop_(),
bCurrentAvg_() {
objectMatchResults_.clear();
}
// Constructor from values, HLT only
TriggerEvent::TriggerEvent(const std::string& nameHltTable, bool run, bool accept, bool error, bool physDecl)
: nameL1Menu_(),
nameHltTable_(nameHltTable),
run_(run),
accept_(accept),
error_(error),
physDecl_(physDecl),
lhcFill_(),
beamMode_(),
beamMomentum_(),
intensityBeam1_(),
intensityBeam2_(),
bstMasterStatus_(),
turnCount_(),
bCurrentStart_(),
bCurrentStop_(),
bCurrentAvg_() {
objectMatchResults_.clear();
}
// Constructor from values, HLT and L1/GT
TriggerEvent::TriggerEvent(
const std::string& nameL1Menu, const std::string& nameHltTable, bool run, bool accept, bool error, bool physDecl)
: nameL1Menu_(nameL1Menu),
nameHltTable_(nameHltTable),
run_(run),
accept_(accept),
error_(error),
physDecl_(physDecl),
lhcFill_(),
beamMode_(),
beamMomentum_(),
intensityBeam1_(),
intensityBeam2_(),
bstMasterStatus_(),
turnCount_(),
bCurrentStart_(),
bCurrentStop_(),
bCurrentAvg_() {
objectMatchResults_.clear();
}
// Methods
// Get a vector of references to all L1 algorithms
const TriggerAlgorithmRefVector TriggerEvent::algorithmRefs() const {
TriggerAlgorithmRefVector theAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
const std::string nameAlgorithm(iAlgorithm->name());
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
theAlgorithms.push_back(algorithmRef);
}
return theAlgorithms;
}
// Get a pointer to a certain L1 algorithm by name
const TriggerAlgorithm* TriggerEvent::algorithm(const std::string& nameAlgorithm) const {
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (nameAlgorithm == iAlgorithm->name())
return &*iAlgorithm;
}
return nullptr;
}
// Get a reference to a certain L1 algorithm by name
const TriggerAlgorithmRef TriggerEvent::algorithmRef(const std::string& nameAlgorithm) const {
for (TriggerAlgorithmRefVector::const_iterator iAlgorithm = algorithmRefs().begin();
iAlgorithm != algorithmRefs().end();
++iAlgorithm) {
if (nameAlgorithm == (*iAlgorithm)->name())
return *iAlgorithm;
}
return TriggerAlgorithmRef();
}
// Get the name of a certain L1 algorithm in the event collection by bit number physics or technical algorithms,
std::string TriggerEvent::nameAlgorithm(const unsigned bitAlgorithm, const bool techAlgorithm) const {
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (bitAlgorithm == iAlgorithm->bit() && techAlgorithm == iAlgorithm->techTrigger())
return iAlgorithm->name();
}
return std::string("");
}
// Get the index of a certain L1 algorithm in the event collection by name
unsigned TriggerEvent::indexAlgorithm(const std::string& nameAlgorithm) const {
unsigned iAlgorithm(0);
while (iAlgorithm < algorithms()->size() && algorithms()->at(iAlgorithm).name() != nameAlgorithm)
++iAlgorithm;
return iAlgorithm;
}
// Get a vector of references to all succeeding L1 algorithms
TriggerAlgorithmRefVector TriggerEvent::acceptedAlgorithms() const {
TriggerAlgorithmRefVector theAcceptedAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (iAlgorithm->decision()) {
const std::string nameAlgorithm(iAlgorithm->name());
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
theAcceptedAlgorithms.push_back(algorithmRef);
}
}
return theAcceptedAlgorithms;
}
// Get a vector of references to all L1 algorithms succeeding on the GTL board
TriggerAlgorithmRefVector TriggerEvent::acceptedAlgorithmsGtl() const {
TriggerAlgorithmRefVector theAcceptedAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (iAlgorithm->gtlResult()) {
const std::string nameAlgorithm(iAlgorithm->name());
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
theAcceptedAlgorithms.push_back(algorithmRef);
}
}
return theAcceptedAlgorithms;
}
// Get a vector of references to all technical L1 algorithms
TriggerAlgorithmRefVector TriggerEvent::techAlgorithms() const {
TriggerAlgorithmRefVector theTechAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (iAlgorithm->techTrigger()) {
const std::string nameAlgorithm(iAlgorithm->name());
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
theTechAlgorithms.push_back(algorithmRef);
}
}
return theTechAlgorithms;
}
// Get a vector of references to all succeeding technical L1 algorithms
TriggerAlgorithmRefVector TriggerEvent::acceptedTechAlgorithms() const {
TriggerAlgorithmRefVector theAcceptedTechAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (iAlgorithm->techTrigger() && iAlgorithm->decision()) {
const std::string nameAlgorithm(iAlgorithm->name());
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
theAcceptedTechAlgorithms.push_back(algorithmRef);
}
}
return theAcceptedTechAlgorithms;
}
// Get a vector of references to all technical L1 algorithms succeeding on the GTL board
TriggerAlgorithmRefVector TriggerEvent::acceptedTechAlgorithmsGtl() const {
TriggerAlgorithmRefVector theAcceptedTechAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (iAlgorithm->techTrigger() && iAlgorithm->gtlResult()) {
const std::string nameAlgorithm(iAlgorithm->name());
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
theAcceptedTechAlgorithms.push_back(algorithmRef);
}
}
return theAcceptedTechAlgorithms;
}
// Get a vector of references to all physics L1 algorithms
TriggerAlgorithmRefVector TriggerEvent::physAlgorithms() const {
TriggerAlgorithmRefVector thePhysAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (!iAlgorithm->techTrigger()) {
const std::string nameAlgorithm(iAlgorithm->name());
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
thePhysAlgorithms.push_back(algorithmRef);
}
}
return thePhysAlgorithms;
}
// Get a vector of references to all succeeding physics L1 algorithms
TriggerAlgorithmRefVector TriggerEvent::acceptedPhysAlgorithms() const {
TriggerAlgorithmRefVector theAcceptedPhysAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (!iAlgorithm->techTrigger() && iAlgorithm->decision()) {
const std::string nameAlgorithm(iAlgorithm->name());
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
theAcceptedPhysAlgorithms.push_back(algorithmRef);
}
}
return theAcceptedPhysAlgorithms;
}
// Get a vector of references to all physics L1 algorithms succeeding on the GTL board
TriggerAlgorithmRefVector TriggerEvent::acceptedPhysAlgorithmsGtl() const {
TriggerAlgorithmRefVector theAcceptedPhysAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
if (!iAlgorithm->techTrigger() && iAlgorithm->gtlResult()) {
const std::string nameAlgorithm(iAlgorithm->name());
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
theAcceptedPhysAlgorithms.push_back(algorithmRef);
}
}
return theAcceptedPhysAlgorithms;
}
// Get a vector of references to all L1 conditions
const TriggerConditionRefVector TriggerEvent::conditionRefs() const {
TriggerConditionRefVector theConditions;
for (TriggerConditionCollection::const_iterator iCondition = conditions()->begin(); iCondition != conditions()->end();
++iCondition) {
const std::string nameCondition(iCondition->name());
const TriggerConditionRef conditionRef(conditions_, indexCondition(nameCondition));
theConditions.push_back(conditionRef);
}
return theConditions;
}
// Get a pointer to a certain L1 condition by name
const TriggerCondition* TriggerEvent::condition(const std::string& nameCondition) const {
for (TriggerConditionCollection::const_iterator iCondition = conditions()->begin(); iCondition != conditions()->end();
++iCondition) {
if (nameCondition == iCondition->name())
return &*iCondition;
}
return nullptr;
}
// Get a reference to a certain L1 condition by name
const TriggerConditionRef TriggerEvent::conditionRef(const std::string& nameCondition) const {
for (TriggerConditionRefVector::const_iterator iCondition = conditionRefs().begin();
iCondition != conditionRefs().end();
++iCondition) {
if (nameCondition == (*iCondition)->name())
return *iCondition;
}
return TriggerConditionRef();
}
// Get the index of a certain L1 condition in the event collection by name
unsigned TriggerEvent::indexCondition(const std::string& nameCondition) const {
unsigned iCondition(0);
while (iCondition < conditions()->size() && conditions()->at(iCondition).name() != nameCondition)
++iCondition;
return iCondition;
}
// Get a vector of references to all succeeding L1 conditions
TriggerConditionRefVector TriggerEvent::acceptedConditions() const {
TriggerConditionRefVector theAcceptedConditions;
for (TriggerConditionCollection::const_iterator iCondition = conditions()->begin(); iCondition != conditions()->end();
++iCondition) {
if (iCondition->wasAccept()) {
const std::string nameCondition(iCondition->name());
const TriggerConditionRef conditionRef(conditions_, indexCondition(nameCondition));
theAcceptedConditions.push_back(conditionRef);
}
}
return theAcceptedConditions;
}
// Get a vector of references to all HLT paths
const TriggerPathRefVector TriggerEvent::pathRefs() const {
TriggerPathRefVector thePaths;
for (TriggerPathCollection::const_iterator iPath = paths()->begin(); iPath != paths()->end(); ++iPath) {
const std::string namePath(iPath->name());
const TriggerPathRef pathRef(paths_, indexPath(namePath));
thePaths.push_back(pathRef);
}
return thePaths;
}
// Get a pointer to a certain HLT path by name
const TriggerPath* TriggerEvent::path(const std::string& namePath) const {
for (TriggerPathCollection::const_iterator iPath = paths()->begin(); iPath != paths()->end(); ++iPath) {
if (namePath == iPath->name())
return &*iPath;
}
return nullptr;
}
// Get a reference to a certain HLT path by name
const TriggerPathRef TriggerEvent::pathRef(const std::string& namePath) const {
for (TriggerPathRefVector::const_iterator iPath = pathRefs().begin(); iPath != pathRefs().end(); ++iPath) {
if (namePath == (*iPath)->name())
return *iPath;
}
return TriggerPathRef();
}
// Get the index of a certain HLT path in the event collection by name
unsigned TriggerEvent::indexPath(const std::string& namePath) const {
unsigned iPath(0);
while (iPath < paths()->size() && paths()->at(iPath).name() != namePath)
++iPath;
return iPath;
}
// Get a vector of references to all succeeding HLT paths
TriggerPathRefVector TriggerEvent::acceptedPaths() const {
TriggerPathRefVector theAcceptedPaths;
for (TriggerPathCollection::const_iterator iPath = paths()->begin(); iPath != paths()->end(); ++iPath) {
if (iPath->wasAccept()) {
const std::string namePath(iPath->name());
const TriggerPathRef pathRef(paths_, indexPath(namePath));
theAcceptedPaths.push_back(pathRef);
}
}
return theAcceptedPaths;
}
// Get a vector of references to all HLT filters
const TriggerFilterRefVector TriggerEvent::filterRefs() const {
TriggerFilterRefVector theFilters;
for (TriggerFilterCollection::const_iterator iFilter = filters()->begin(); iFilter != filters()->end(); ++iFilter) {
const std::string labelFilter(iFilter->label());
const TriggerFilterRef filterRef(filters_, indexFilter(labelFilter));
theFilters.push_back(filterRef);
}
return theFilters;
}
// Get a pointer to a certain HLT filter by label
const TriggerFilter* TriggerEvent::filter(const std::string& labelFilter) const {
for (TriggerFilterCollection::const_iterator iFilter = filters()->begin(); iFilter != filters()->end(); ++iFilter) {
if (labelFilter == iFilter->label())
return &*iFilter;
}
return nullptr;
}
// Get a reference to a certain HLT filter by label
const TriggerFilterRef TriggerEvent::filterRef(const std::string& labelFilter) const {
for (TriggerFilterRefVector::const_iterator iFilter = filterRefs().begin(); iFilter != filterRefs().end();
++iFilter) {
if (labelFilter == (*iFilter)->label())
return *iFilter;
}
return TriggerFilterRef();
}
// Get the index of a certain HLT filter in the event collection by label
unsigned TriggerEvent::indexFilter(const std::string& labelFilter) const {
unsigned iFilter(0);
while (iFilter < filters()->size() && filters()->at(iFilter).label() != labelFilter)
++iFilter;
return iFilter;
}
// Get a vector of references to all succeeding HLT filters
TriggerFilterRefVector TriggerEvent::acceptedFilters() const {
TriggerFilterRefVector theAcceptedFilters;
for (TriggerFilterCollection::const_iterator iFilter = filters()->begin(); iFilter != filters()->end(); ++iFilter) {
if (iFilter->status() == 1) {
const std::string labelFilter(iFilter->label());
const TriggerFilterRef filterRef(filters_, indexFilter(labelFilter));
theAcceptedFilters.push_back(filterRef);
}
}
return theAcceptedFilters;
}
// Get a vector of references to all trigger objects
const TriggerObjectRefVector TriggerEvent::objectRefs() const {
TriggerObjectRefVector theObjects;
for (unsigned iObject = 0; iObject < objects()->size(); ++iObject) {
const TriggerObjectRef objectRef(objects_, iObject);
theObjects.push_back(objectRef);
}
return theObjects;
}
// Get a vector of references to all trigger objects by trigger object type
TriggerObjectRefVector TriggerEvent::objects(trigger::TriggerObjectType triggerObjectType) const {
TriggerObjectRefVector theObjects;
for (unsigned iObject = 0; iObject < objects()->size(); ++iObject) {
if (objects()->at(iObject).hasTriggerObjectType(triggerObjectType)) {
const TriggerObjectRef objectRef(objects_, iObject);
theObjects.push_back(objectRef);
}
}
return theObjects;
}
// Get a vector of references to all conditions assigned to a certain algorithm given by name
TriggerConditionRefVector TriggerEvent::algorithmConditions(const std::string& nameAlgorithm) const {
TriggerConditionRefVector theAlgorithmConditions;
if (const TriggerAlgorithm* algorithmPtr = algorithm(nameAlgorithm)) {
for (unsigned iC = 0; iC < algorithmPtr->conditionKeys().size(); ++iC) {
const TriggerConditionRef conditionRef(conditions_, algorithmPtr->conditionKeys().at(iC));
theAlgorithmConditions.push_back(conditionRef);
}
}
return theAlgorithmConditions;
}
// Checks, if a condition is assigned to a certain algorithm given by name
bool TriggerEvent::conditionInAlgorithm(const TriggerConditionRef& conditionRef,
const std::string& nameAlgorithm) const {
TriggerConditionRefVector theConditions = algorithmConditions(nameAlgorithm);
for (TriggerConditionRefVectorIterator iCondition = theConditions.begin(); iCondition != theConditions.end();
++iCondition) {
if (conditionRef == *iCondition)
return true;
}
return false;
}
// Get a vector of references to all algorithms, which have a certain condition assigned
TriggerAlgorithmRefVector TriggerEvent::conditionAlgorithms(const TriggerConditionRef& conditionRef) const {
TriggerAlgorithmRefVector theConditionAlgorithms;
size_t cAlgorithms(0);
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
const std::string nameAlgorithm(iAlgorithm->name());
if (conditionInAlgorithm(conditionRef, nameAlgorithm)) {
const TriggerAlgorithmRef algorithmRef(algorithms_, cAlgorithms);
theConditionAlgorithms.push_back(algorithmRef);
}
++cAlgorithms;
}
return theConditionAlgorithms;
}
// Get a list of all trigger object collections used in a certain condition given by name
std::vector<std::string> TriggerEvent::conditionCollections(const std::string& nameCondition) const {
std::vector<std::string> theConditionCollections;
if (const TriggerCondition* conditionPtr = condition(nameCondition)) {
for (unsigned iObject = 0; iObject < objects()->size(); ++iObject) {
if (conditionPtr->hasObjectKey(iObject)) {
bool found(false);
std::string objectCollection(objects()->at(iObject).collection());
for (std::vector<std::string>::const_iterator iC = theConditionCollections.begin();
iC != theConditionCollections.end();
++iC) {
if (*iC == objectCollection) {
found = true;
break;
}
}
if (!found) {
theConditionCollections.push_back(objectCollection);
}
}
}
}
return theConditionCollections;
}
// Get a vector of references to all objects, which were used in a certain condition given by name
TriggerObjectRefVector TriggerEvent::conditionObjects(const std::string& nameCondition) const {
TriggerObjectRefVector theConditionObjects;
if (const TriggerCondition* conditionPtr = condition(nameCondition)) {
for (unsigned iObject = 0; iObject < objects()->size(); ++iObject) {
if (conditionPtr->hasObjectKey(iObject)) {
const TriggerObjectRef objectRef(objects_, iObject);
theConditionObjects.push_back(objectRef);
}
}
}
return theConditionObjects;
}
// Checks, if an object was used in a certain condition given by name
bool TriggerEvent::objectInCondition(const TriggerObjectRef& objectRef, const std::string& nameCondition) const {
if (const TriggerCondition* conditionPtr = condition(nameCondition))
return conditionPtr->hasObjectKey(objectRef.key());
return false;
}
// Get a vector of references to all conditions, which have a certain object assigned
TriggerConditionRefVector TriggerEvent::objectConditions(const TriggerObjectRef& objectRef) const {
TriggerConditionRefVector theObjectConditions;
for (TriggerConditionCollection::const_iterator iCondition = conditions()->begin(); iCondition != conditions()->end();
++iCondition) {
const std::string nameCondition(iCondition->name());
if (objectInCondition(objectRef, nameCondition)) {
const TriggerConditionRef conditionRef(conditions_, indexCondition(nameCondition));
theObjectConditions.push_back(conditionRef);
}
}
return theObjectConditions;
}
// Get a vector of references to all objects, which were used in a certain algorithm given by name
TriggerObjectRefVector TriggerEvent::algorithmObjects(const std::string& nameAlgorithm) const {
TriggerObjectRefVector theAlgorithmObjects;
TriggerConditionRefVector theConditions = algorithmConditions(nameAlgorithm);
for (TriggerConditionRefVectorIterator iCondition = theConditions.begin(); iCondition != theConditions.end();
++iCondition) {
const std::string nameCondition((*iCondition)->name());
TriggerObjectRefVector theObjects = conditionObjects(nameCondition);
for (TriggerObjectRefVectorIterator iObject = theObjects.begin(); iObject != theObjects.end(); ++iObject) {
theAlgorithmObjects.push_back(*iObject);
}
}
return theAlgorithmObjects;
}
// Checks, if an object was used in a certain algorithm given by name
bool TriggerEvent::objectInAlgorithm(const TriggerObjectRef& objectRef, const std::string& nameAlgorithm) const {
TriggerConditionRefVector theConditions = algorithmConditions(nameAlgorithm);
for (TriggerConditionRefVectorIterator iCondition = theConditions.begin(); iCondition != theConditions.end();
++iCondition) {
if (objectInCondition(objectRef, (*iCondition)->name()))
return true;
}
return false;
}
// Get a vector of references to all algorithms, which have a certain object assigned
TriggerAlgorithmRefVector TriggerEvent::objectAlgorithms(const TriggerObjectRef& objectRef) const {
TriggerAlgorithmRefVector theObjectAlgorithms;
for (TriggerAlgorithmCollection::const_iterator iAlgorithm = algorithms()->begin(); iAlgorithm != algorithms()->end();
++iAlgorithm) {
const std::string nameAlgorithm(iAlgorithm->name());
if (objectInAlgorithm(objectRef, nameAlgorithm)) {
const TriggerAlgorithmRef algorithmRef(algorithms_, indexAlgorithm(nameAlgorithm));
theObjectAlgorithms.push_back(algorithmRef);
}
}
return theObjectAlgorithms;
}
// Get a vector of references to all modules assigned to a certain path given by name
TriggerFilterRefVector TriggerEvent::pathModules(const std::string& namePath, bool all) const {
TriggerFilterRefVector thePathFilters;
if (const TriggerPath* pathPtr = path(namePath)) {
if (!pathPtr->modules().empty()) {
const unsigned onePastLastFilter = all ? pathPtr->modules().size() : pathPtr->lastActiveFilterSlot() + 1;
for (unsigned iM = 0; iM < onePastLastFilter; ++iM) {
const std::string labelFilter(pathPtr->modules().at(iM));
const TriggerFilterRef filterRef(filters_, indexFilter(labelFilter));
thePathFilters.push_back(filterRef);
}
}
}
return thePathFilters;
}
// Get a vector of references to all active HLT filters assigned to a certain path given by name
TriggerFilterRefVector TriggerEvent::pathFilters(const std::string& namePath, bool firing) const {
TriggerFilterRefVector thePathFilters;
if (const TriggerPath* pathPtr = path(namePath)) {
for (unsigned iF = 0; iF < pathPtr->filterIndices().size(); ++iF) {
const TriggerFilterRef filterRef(filters_, pathPtr->filterIndices().at(iF));
if ((!firing) || filterRef->isFiring())
thePathFilters.push_back(filterRef);
}
}
return thePathFilters;
}
// Checks, if a filter is assigned to and was run in a certain path given by name
bool TriggerEvent::filterInPath(const TriggerFilterRef& filterRef, const std::string& namePath, bool firing) const {
TriggerFilterRefVector theFilters = pathFilters(namePath, firing);
for (TriggerFilterRefVectorIterator iFilter = theFilters.begin(); iFilter != theFilters.end(); ++iFilter) {
if (filterRef == *iFilter)
return true;
}
return false;
}
// Get a vector of references to all paths, which have a certain filter assigned
TriggerPathRefVector TriggerEvent::filterPaths(const TriggerFilterRef& filterRef, bool firing) const {
TriggerPathRefVector theFilterPaths;
size_t cPaths(0);
for (TriggerPathCollection::const_iterator iPath = paths()->begin(); iPath != paths()->end(); ++iPath) {
const std::string namePath(iPath->name());
if (filterInPath(filterRef, namePath, firing)) {
const TriggerPathRef pathRef(paths_, cPaths);
theFilterPaths.push_back(pathRef);
}
++cPaths;
}
return theFilterPaths;
}
// Get a list of all trigger object collections used in a certain filter given by name
std::vector<std::string> TriggerEvent::filterCollections(const std::string& labelFilter) const {
std::vector<std::string> theFilterCollections;
if (const TriggerFilter* filterPtr = filter(labelFilter)) {
for (unsigned iObject = 0; iObject < objects()->size(); ++iObject) {
if (filterPtr->hasObjectKey(iObject)) {
bool found(false);
const std::string objectCollection(objects()->at(iObject).collection());
for (std::vector<std::string>::const_iterator iC = theFilterCollections.begin();
iC != theFilterCollections.end();
++iC) {
if (*iC == objectCollection) {
found = true;
break;
}
}
if (!found) {
theFilterCollections.push_back(objectCollection);
}
}
}
}
return theFilterCollections;
}
// Get a vector of references to all objects, which were used in a certain filter given by name
TriggerObjectRefVector TriggerEvent::filterObjects(const std::string& labelFilter) const {
TriggerObjectRefVector theFilterObjects;
if (const TriggerFilter* filterPtr = filter(labelFilter)) {
for (unsigned iObject = 0; iObject < objects()->size(); ++iObject) {
if (filterPtr->hasObjectKey(iObject)) {
const TriggerObjectRef objectRef(objects_, iObject);
theFilterObjects.push_back(objectRef);
}
}
}
return theFilterObjects;
}
// Checks, if an object was used in a certain filter given by name
bool TriggerEvent::objectInFilter(const TriggerObjectRef& objectRef, const std::string& labelFilter) const {
if (const TriggerFilter* filterPtr = filter(labelFilter))
return filterPtr->hasObjectKey(objectRef.key());
return false;
}
// Get a vector of references to all filters, which have a certain object assigned
TriggerFilterRefVector TriggerEvent::objectFilters(const TriggerObjectRef& objectRef, bool firing) const {
TriggerFilterRefVector theObjectFilters;
for (TriggerFilterCollection::const_iterator iFilter = filters()->begin(); iFilter != filters()->end(); ++iFilter) {
const std::string labelFilter(iFilter->label());
if (objectInFilter(objectRef, labelFilter)) {
const TriggerFilterRef filterRef(filters_, indexFilter(labelFilter));
if ((!firing) || iFilter->isFiring())
theObjectFilters.push_back(filterRef);
}
}
return theObjectFilters;
}
// Get a vector of references to all objects, which were used in a certain path given by name
TriggerObjectRefVector TriggerEvent::pathObjects(const std::string& namePath, bool firing) const {
TriggerObjectRefVector thePathObjects;
TriggerFilterRefVector theFilters = pathFilters(namePath, firing);
for (TriggerFilterRefVectorIterator iFilter = theFilters.begin(); iFilter != theFilters.end(); ++iFilter) {
const std::string labelFilter((*iFilter)->label());
TriggerObjectRefVector theObjects = filterObjects(labelFilter);
for (TriggerObjectRefVectorIterator iObject = theObjects.begin(); iObject != theObjects.end(); ++iObject) {
thePathObjects.push_back(*iObject);
}
}
return thePathObjects;
}
// Checks, if an object was used in a certain path given by name
bool TriggerEvent::objectInPath(const TriggerObjectRef& objectRef, const std::string& namePath, bool firing) const {
TriggerFilterRefVector theFilters = pathFilters(namePath, firing);
for (TriggerFilterRefVectorIterator iFilter = theFilters.begin(); iFilter != theFilters.end(); ++iFilter) {
if (objectInFilter(objectRef, (*iFilter)->label()))
return true;
}
return false;
}
// Get a vector of references to all paths, which have a certain object assigned
TriggerPathRefVector TriggerEvent::objectPaths(const TriggerObjectRef& objectRef, bool firing) const {
TriggerPathRefVector theObjectPaths;
for (TriggerPathCollection::const_iterator iPath = paths()->begin(); iPath != paths()->end(); ++iPath) {
const std::string namePath(iPath->name());
if (objectInPath(objectRef, namePath, firing)) {
const TriggerPathRef pathRef(paths_, indexPath(namePath));
theObjectPaths.push_back(pathRef);
}
}
return theObjectPaths;
}
// Add a pat::TriggerObjectMatch association
bool TriggerEvent::addObjectMatchResult(const TriggerObjectMatchRefProd& trigMatches, const std::string& labelMatcher) {
if (triggerObjectMatchResults()->find(labelMatcher) == triggerObjectMatchResults()->end()) {
objectMatchResults_[labelMatcher] = trigMatches;
return true;
}
return false;
}
// Get a list of all linked trigger matches
std::vector<std::string> TriggerEvent::triggerMatchers() const {
std::vector<std::string> theMatchers;
for (TriggerObjectMatchContainer::const_iterator iMatch = triggerObjectMatchResults()->begin();
iMatch != triggerObjectMatchResults()->end();
++iMatch)
theMatchers.push_back(iMatch->first);
return theMatchers;
}
// Get a pointer to a certain trigger match given by label
const TriggerObjectMatch* TriggerEvent::triggerObjectMatchResult(const std::string& labelMatcher) const {
const TriggerObjectMatchContainer::const_iterator iMatch(triggerObjectMatchResults()->find(labelMatcher));
if (iMatch != triggerObjectMatchResults()->end())
return iMatch->second.get();
return nullptr;
}
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