#ifndef DDD_DDRotationMatrix_h
#define DDD_DDRotationMatrix_h
#include <Math/Rotation3D.h>
#include <Math/AxisAngle.h>
//! A DDRotationMatrix is currently implemented with a ROOT Rotation3D
using DDRotationMatrix = ROOT::Math::Rotation3D;
using DDAxisAngle = ROOT::Math::AxisAngle;
#endif
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