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#ifndef DETECTOR_DESCRIPTION_DD_PARSING_CONTEXT_H
#define DETECTOR_DESCRIPTION_DD_PARSING_CONTEXT_H
#include "DD4hep/Detector.h"
#include <string>
#include <variant>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace cms {
class DDParsingContext {
public:
DDParsingContext(dd4hep::Detector& det, bool makePayloadArg = false, bool validateArg = false)
: makePayload(makePayloadArg), validate(validateArg), description(det) {
assemblies.reserve(100);
assemblySolids.reserve(100);
rotations.reserve(3000);
shapes.reserve(4000);
volumes.reserve(3000);
unresolvedVectors.reserve(300);
unresolvedShapes.reserve(1000);
namespaces.emplace_back("");
if (makePayload) {
rotRevMap.reserve(3000);
compMaterialsVec.reserve(400);
compMaterialsRefs.reserve(400);
}
}
DDParsingContext() = delete;
DDParsingContext(const DDParsingContext&) = delete;
DDParsingContext& operator=(const DDParsingContext&) = delete;
~DDParsingContext() = default;
const std::string& ns() const { return namespaces.back(); }
template <class TYPE>
struct BooleanShape {
BooleanShape(const std::string& aName, const std::string& bName, dd4hep::Transform3D t)
: firstSolidName(aName), secondSolidName(bName), transform(t) {}
const std::string firstSolidName;
const std::string secondSolidName;
dd4hep::Transform3D transform;
dd4hep::Solid make(dd4hep::Solid firstSolid, dd4hep::Solid secondSolid) {
return TYPE(firstSolid, secondSolid, transform);
}
};
struct CompositeMaterial {
CompositeMaterial(const std::string& n, double f) : name(n), fraction(f) {}
const std::string name;
double fraction;
};
// Debug flags
bool debug_includes = false;
bool debug_constants = false;
bool debug_materials = false;
bool debug_rotations = false;
bool debug_shapes = false;
bool debug_volumes = false;
bool debug_placements = false;
bool debug_namespaces = false;
bool debug_algorithms = false;
bool debug_specpars = false;
bool makePayload = false;
bool validate = false;
dd4hep::Detector& description;
std::unordered_map<std::string, dd4hep::Assembly> assemblies;
std::unordered_set<std::string> assemblySolids;
std::unordered_map<std::string, dd4hep::Rotation3D> rotations;
std::unordered_map<std::string, std::string> rotRevMap;
std::unordered_map<std::string, dd4hep::Solid> shapes;
std::unordered_map<std::string, dd4hep::Volume> volumes;
std::vector<std::string> namespaces;
std::vector<std::pair<std::string, double>> compMaterialsVec;
std::unordered_map<std::string, std::vector<CompositeMaterial>> compMaterialsRefs;
std::unordered_map<std::string, std::vector<std::string>> unresolvedVectors;
std::unordered_map<std::string,
std::variant<BooleanShape<dd4hep::UnionSolid>,
BooleanShape<dd4hep::SubtractionSolid>,
BooleanShape<dd4hep::IntersectionSolid>>>
unresolvedShapes;
};
} // namespace cms
#endif
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