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#include "FastSimulation/CTPPSFastGeometry/interface/CTPPSTrkDetector.h"
#include <cmath>
CTPPSTrkDetector::CTPPSTrkDetector(double detw, double deth, double detin)
: ppsDetectorWidth_(detw), ppsDetectorHeight_(deth), ppsDetectorPosition_(detin) {
clear();
}
void CTPPSTrkDetector::AddHit(unsigned int detID, double x, double y, double z) {
// Detector is in the negative side, but DetectorPosition is a positive number
// if (detID >0);
if (x > 0)
return; // The detector is on the negative side
if (fabs(x) > ppsDetectorWidth_ + ppsDetectorPosition_)
return; // hit beyond detector area (W)
if (fabs(x) < ppsDetectorPosition_)
return; // hit falls below detector area
if (fabs(y) > ppsDetectorHeight_ * 0.5)
return; // hit falls beyond detector area (H)
ppsDetId_.push_back(detID);
ppsX_.push_back(x);
ppsY_.push_back(y);
ppsZ_.push_back(z);
ppsNHits_++;
}
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