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//FAMOS headers
#include "FastSimulation/CaloGeometryTools/interface/BaseCrystal.h"
// Data Formats
#include "DataFormats/EcalDetId/interface/EcalSubdetector.h"
typedef ROOT::Math::Plane3D::Point Point;
BaseCrystal::BaseCrystal(const DetId &cell) : cellid_(cell) { subdetn_ = cellid_.subdetId(); }
void BaseCrystal::setCorners(const CaloCellGeometry::CornersVec &vec, const GlobalPoint &pos) {
unsigned ncorners = vec.size();
if (ncorners != 8)
return;
// This is really a pity to have to make the conversion GlobalPoint to XYZPoint, but the latter have many
// useful properties (transformations, conversions....) that aren't implemented
// for the GlobalPoints and GlobalVectors.
if (subdetn_ == EcalBarrel) {
if (pos.z() > 0.) {
for (unsigned ic = 0; ic < 8; ++ic) {
corners_[ic] = XYZPoint(vec[ic].x(), vec[ic].y(), vec[ic].z());
}
} else {
corners_[0] = XYZPoint(vec[2].x(), vec[2].y(), vec[2].z());
corners_[1] = XYZPoint(vec[3].x(), vec[3].y(), vec[3].z());
corners_[2] = XYZPoint(vec[0].x(), vec[0].y(), vec[0].z());
corners_[3] = XYZPoint(vec[1].x(), vec[1].y(), vec[1].z());
corners_[4] = XYZPoint(vec[6].x(), vec[6].y(), vec[6].z());
corners_[5] = XYZPoint(vec[7].x(), vec[7].y(), vec[7].z());
corners_[6] = XYZPoint(vec[4].x(), vec[4].y(), vec[4].z());
corners_[7] = XYZPoint(vec[5].x(), vec[5].y(), vec[5].z());
}
} else if (subdetn_ == EcalEndcap) {
double x = pos.x();
double y = pos.y();
double z = pos.z();
unsigned offset = 0;
int zsign = 1;
if (z > 0) {
if (x > 0 && y > 0)
offset = 1;
else if (x < 0 && y > 0)
offset = 2;
else if (x > 0 && y < 0)
offset = 0;
else if (x < 0 && y < 0)
offset = 3;
zsign = 1;
} else {
if (x > 0 && y > 0)
offset = 3;
else if (x < 0 && y > 0)
offset = 2;
else if (x > 0 && y < 0)
offset = 0;
else if (x < 0 && y < 0)
offset = 1;
zsign = -1;
}
for (unsigned ic = 0; ic < 4; ++ic) {
unsigned i1 = (unsigned)((zsign * ic + offset) % 4);
unsigned i2 = i1 + 4;
corners_[ic] = XYZPoint(vec[i1].x(), vec[i1].y(), vec[i1].z());
corners_[4 + ic] = XYZPoint(vec[i2].x(), vec[i2].y(), vec[i2].z());
}
}
computeBasicProperties();
}
void BaseCrystal::computeBasicProperties() {
//if(corners_.size()==0) return;
center_ = XYZPoint(0., 0., 0.);
for (unsigned ic = 0; ic < 8; ++ic) {
center_ += corners_[ic];
}
center_ *= 0.125;
// std::cout << " Ncorners ? " << corners_.size() << std::endl;
frontcenter_ = 0.25 * (corners_[0] + corners_[1] + corners_[2] + corners_[3]);
backcenter_ = 0.25 * (corners_[4] + corners_[5] + corners_[6] + corners_[7]);
crystalaxis_ = backcenter_ - frontcenter_;
firstedgedirection_ = -(corners_[1] - corners_[0]).Unit();
fifthedgedirection_ = -(corners_[5] - corners_[4]).Unit();
// std::cout << " Direction laterales " << std::endl;
for (unsigned il = 0; il < 4; ++il) {
lateraldirection_[il] = -(corners_[(il + 1) % 4] - corners_[il]).Unit();
}
Plane3D frontPlane((Point)corners_[0], (Point)corners_[1], (Point)corners_[2]);
Plane3D backPlane((Point)corners_[4], (Point)corners_[5], (Point)corners_[6]);
for (unsigned i = 0; i < 4; ++i) {
lateralPlane_[i] = Plane3D((Point)corners_[i], (Point)corners_[(i + 1) % 4], (Point)corners_[i + 4]);
}
// Front plane i=4 (UP)
lateralPlane_[4] = frontPlane;
// Back plane i =5 (DOWN)
lateralPlane_[5] = backPlane;
for (unsigned i = 0; i < 6; ++i) {
exitingNormal_[i] = (lateralPlane_[i].Distance(Point(center_.X(), center_.Y(), center_.Z())) < 0.)
? lateralPlane_[i].Normal().Unit()
: -lateralPlane_[i].Normal().Unit();
}
}
void BaseCrystal::getLateralEdges(unsigned i, XYZPoint &a, XYZPoint &b) const {
if (i < 4U) // i >= 0, since i is unsigned
{
a = corners_[i];
b = corners_[i + 4];
}
}
void BaseCrystal::getFrontSide(XYZPoint &a, XYZPoint &b, XYZPoint &c, XYZPoint &d) const {
a = corners_[0];
b = corners_[1];
c = corners_[2];
d = corners_[3];
}
void BaseCrystal::getFrontSide(std::vector<XYZPoint> &corners) const {
if (corners.size() == 4) {
corners[0] = corners_[0];
corners[1] = corners_[1];
corners[2] = corners_[2];
corners[3] = corners_[3];
}
}
void BaseCrystal::getBackSide(XYZPoint &a, XYZPoint &b, XYZPoint &c, XYZPoint &d) const {
a = corners_[4];
b = corners_[5];
c = corners_[6];
d = corners_[7];
}
void BaseCrystal::getBackSide(std::vector<XYZPoint> &corners) const {
if (corners.size() == 4) {
corners[0] = corners_[4];
corners[1] = corners_[5];
corners[2] = corners_[6];
corners[3] = corners_[7];
}
}
void BaseCrystal::getLateralSide(unsigned i, XYZPoint &a, XYZPoint &b, XYZPoint &c, XYZPoint &d) const {
if (i < 4U) // i >= 0, since i is unsigned
{
getLateralEdges(i, a, b);
getLateralEdges((i + 1) % 4, c, d);
}
}
void BaseCrystal::getLateralSide(unsigned i, std::vector<XYZPoint> &corners) const {
if (corners.size() == 4 && i < 4U) // i >= 0, since i is unsigned
{
corners[0] = corners_[i];
corners[1] = corners_[i + 4];
corners[2] = corners_[4 + (i + 1) % 4];
corners[3] = corners_[(i + 1) % 4];
}
}
void BaseCrystal::getDrawingCoordinates(std::vector<float> &x, std::vector<float> &y, std::vector<float> &z) const {
x.clear();
y.clear();
z.clear();
x.push_back(corners_[0].X());
x.push_back(corners_[3].X());
x.push_back(corners_[2].X());
x.push_back(corners_[1].X());
x.push_back(corners_[5].X());
x.push_back(corners_[6].X());
x.push_back(corners_[7].X());
x.push_back(corners_[4].X());
x.push_back(corners_[0].X());
x.push_back(corners_[1].X());
x.push_back(corners_[2].X());
x.push_back(corners_[6].X());
x.push_back(corners_[5].X());
x.push_back(corners_[4].X());
x.push_back(corners_[7].X());
x.push_back(corners_[3].X());
y.push_back(corners_[0].Y());
y.push_back(corners_[3].Y());
y.push_back(corners_[2].Y());
y.push_back(corners_[1].Y());
y.push_back(corners_[5].Y());
y.push_back(corners_[6].Y());
y.push_back(corners_[7].Y());
y.push_back(corners_[4].Y());
y.push_back(corners_[0].Y());
y.push_back(corners_[1].Y());
y.push_back(corners_[2].Y());
y.push_back(corners_[6].Y());
y.push_back(corners_[5].Y());
y.push_back(corners_[4].Y());
y.push_back(corners_[7].Y());
y.push_back(corners_[3].Y());
z.push_back(corners_[0].Z());
z.push_back(corners_[3].Z());
z.push_back(corners_[2].Z());
z.push_back(corners_[1].Z());
z.push_back(corners_[5].Z());
z.push_back(corners_[6].Z());
z.push_back(corners_[7].Z());
z.push_back(corners_[4].Z());
z.push_back(corners_[0].Z());
z.push_back(corners_[1].Z());
z.push_back(corners_[2].Z());
z.push_back(corners_[6].Z());
z.push_back(corners_[5].Z());
z.push_back(corners_[4].Z());
z.push_back(corners_[7].Z());
z.push_back(corners_[3].Z());
}
void BaseCrystal::getSide(const CaloDirection &side, XYZPoint &a, XYZPoint &b, XYZPoint &c, XYZPoint &d) const {
switch (side) {
case UP:
getFrontSide(a, b, c, d);
break;
case DOWN:
getBackSide(a, b, c, d);
break;
default:
getLateralSide(CaloDirectionOperations::Side(side), a, b, c, d);
}
}
void BaseCrystal::print() const {
std::cout << "CellID " << cellid_.rawId() << std::endl;
std::cout << " Corners " << std::endl;
for (unsigned ic = 0; ic < 8; ++ic)
std::cout << corners_[ic] << std::endl;
std::cout << " Center " << center_ << std::endl;
std::cout << " Front Center " << frontcenter_ << std::endl;
std::cout << " Back Center " << backcenter_ << std::endl;
std::cout << " Normales sortantes " << std::endl;
for (unsigned id = 0; id < 6; ++id)
std::cout << exitingNormal_[id] << std::endl;
}
void BaseCrystal::getSide(const CaloDirection &side, std::vector<XYZPoint> &corners) const {
switch (side) {
case UP:
getFrontSide(corners);
break;
case DOWN:
getBackSide(corners);
break;
default:
getLateralSide(CaloDirectionOperations::Side(side), corners);
}
}
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