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// -*- C++ -*-
//
// Package: FastSimulation/Particle
// Class : makeParticle
//
// Implementation:
// [Notes on implementation]
//
// Original Author: Christopher Jones
// Created: Mon, 04 Mar 2019 17:15:41 GMT
//
// system include files
// user include files
#include "FastSimulation/Particle/interface/makeParticle.h"
#include "CommonTools/BaseParticlePropagator/interface/RawParticle.h"
inline RawParticle unchecked_makeParticle(int id, const math::XYZTLorentzVector& p, double mass, double charge) {
return RawParticle(id, p, mass, charge);
}
inline RawParticle unchecked_makeParticle(
int id, const math::XYZTLorentzVector& p, const math::XYZTLorentzVector& xStart, double mass, double charge) {
return RawParticle(id, p, xStart, mass, charge);
}
RawParticle makeParticle(HepPDT::ParticleDataTable const* table, int id, const math::XYZTLorentzVector& p) {
double charge = 0.;
double mass = 0.;
auto info = table->particle(HepPDT::ParticleID(id));
if (info) {
charge = info->charge();
mass = info->mass().value();
}
return unchecked_makeParticle(id, p, mass, charge);
}
RawParticle makeParticle(HepPDT::ParticleDataTable const* table,
int id,
const math::XYZTLorentzVector& p,
const math::XYZTLorentzVector& xStart) {
double charge = 0.;
double mass = 0.;
auto info = table->particle(HepPDT::ParticleID(id));
if (info) {
charge = info->charge();
mass = info->mass().value();
}
return unchecked_makeParticle(id, p, xStart, mass, charge);
}
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