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#include "FastSimulation/Utilities/interface/GaussianTail.h"
#include "FastSimulation/Utilities/interface/RandomEngineAndDistribution.h"
#include <cmath>
GaussianTail::GaussianTail(double sigma, double threshold) : sigma_(sigma), threshold_(threshold) {
s_ = threshold_ / sigma_;
ssquare_ = s_ * s_;
}
GaussianTail::~GaussianTail() { ; }
double GaussianTail::shoot(RandomEngineAndDistribution const* random) const {
// in the zero suppresion case, s is usually >2
if (s_ > 1.) {
/* Use the "supertail" deviates from the last two steps
* of Marsaglia's rectangle-wedge-tail method, as described
* in Knuth, v2, 3rd ed, pp 123-128. (See also exercise 11, p139,
* and the solution, p586.)
*/
double u, v, x;
do {
u = random->flatShoot();
do {
v = random->flatShoot();
} while (v == 0.0);
x = std::sqrt(ssquare_ - 2 * std::log(v));
} while (x * u > s_);
return x * sigma_;
} else {
/* For small s, use a direct rejection method. The limit s < 1
can be adjusted to optimise the overall efficiency
*/
double x;
do {
x = random->gaussShoot();
} while (x < s_);
return x * sigma_;
}
}
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