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#include "TCanvas.h"
#include "RVersion.h"
#include "TRootEmbeddedCanvas.h"
#include "TGLViewer.h"
#include "TEveWindow.h"
#include "TEveViewer.h"
#include "TEveScene.h"
#include "TEveManager.h"
#include "TSystem.h"
#include "Fireworks/Core/interface/FWColorManager.h"
#include "Fireworks/Core/interface/FWGLEventHandler.h"
template <typename T>
FWDetailViewGL<T>::FWDetailViewGL()
: m_infoCanvas(nullptr), m_guiFrame(nullptr), m_eveViewer(nullptr), m_eveScene(nullptr) {}
template <typename T>
FWDetailViewGL<T>::~FWDetailViewGL() {
m_eveScene->Destroy();
}
template <typename T>
void FWDetailViewGL<T>::init(TEveWindowSlot* slot) {
TEveWindowPack* pack = slot->MakePack();
pack->SetHorizontal();
pack->SetShowTitleBar(kFALSE);
pack->SetElementNameTitle("DetalView pack", "DetailViewPack");
// canvas & widgets
TEveWindowFrame* frame = pack->NewSlotWithWeight(1)->MakeFrame();
frame->SetShowTitleBar(kFALSE);
TGCompositeFrame* cf = frame->GetGUICompositeFrame();
TGCompositeFrame* hf = new TGVerticalFrame(cf);
hf->SetCleanup(kLocalCleanup);
cf->AddFrame(hf, new TGLayoutHints(kLHintsExpandX | kLHintsExpandY));
{
m_guiFrame = new TGVerticalFrame(hf);
hf->AddFrame(m_guiFrame, new TGLayoutHints(kLHintsExpandX));
m_guiFrame->SetCleanup(kDeepCleanup);
// legend
TRootEmbeddedCanvas* ec = new TRootEmbeddedCanvas("Embeddedcanvas", hf, 100, 100, 0);
hf->AddFrame(ec, new TGLayoutHints(kLHintsExpandX | kLHintsExpandY));
m_infoCanvas = ec->GetCanvas();
m_infoCanvas->SetHighLightColor(-1);
}
cf->MapSubwindows();
cf->Layout();
cf->MapWindow();
// viewer GL
m_eveViewer = new TEveViewer("DetailView");
#if ROOT_VERSION_CODE >= ROOT_VERSION(5, 25, 4)
m_eveViewer->SpawnGLEmbeddedViewer(nullptr);
#else
m_eveViewer->SpawnGLEmbeddedViewer();
#endif
pack->NewSlotWithWeight(3)->ReplaceWindow(m_eveViewer);
m_eveViewer->SetShowTitleBar(kFALSE);
gEve->GetViewers()->AddElement(m_eveViewer);
m_eveScene = gEve->SpawnNewScene("Detailed view");
m_eveViewer->AddScene(m_eveScene);
// override event handling
TGLViewer* glv = m_eveViewer->GetGLViewer();
FWGLEventHandler* eh = new FWGLEventHandler((TGWindow*)glv->GetGLWidget(), (TObject*)glv);
glv->SetEventHandler(eh);
}
template <typename T>
void FWDetailViewGL<T>::setBackgroundColor(Color_t col) {
FWColorManager::setColorSetViewer(viewerGL(), col);
}
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