FWEveText

FWEveTextGL

FWEveTextProjected

Macros

Line Code
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#ifndef Fireworks_Core_FWTextProjected_h
#define Fireworks_Core_FWTextProjected_h
// -*- C++ -*-
//
// Package:     Core
// Class  :     FWTextProjected
//
/**\class FWTextProjected FWTextProjected.h Fireworks/Core/interface/FWTextProjected.h

 Description: [one line class summary]

 Usage:
    <usage>

*/
//
// Original Author:  Alja Mrak-Tadel
//         Created:  Fri Aug 12 01:12:28 CEST 2011
//

#include "TNamed.h"
#include "TAtt3D.h"
#include "TAttBBox.h"

#include "TEveProjectionBases.h"
#include "TEveText.h"
#include "TEveTextGL.h"

class FWEveText : public TEveText, public TEveProjectable {
private:
  FWEveText(const FWEveText&);                   // stop default
  const FWEveText& operator=(const FWEveText&);  // stop default

public:
  float m_offsetZ;
  float m_textPad;
  FWEveText(const char* txt = "") : TEveText(txt), m_offsetZ(0), m_textPad(5) {}
  ~FWEveText() override {}

  TClass* ProjectedClass(const TEveProjection* p) const override;
  ClassDefOverride(FWEveText, 0);  // Class for visualisation of text with FTGL font.
};

//==============================================================================
//==============================================================================

class FWEveTextProjected : public FWEveText, public TEveProjected {
private:
  FWEveTextProjected(const FWEveTextProjected&);             // Not implemented
  FWEveTextProjected& operator=(const FWEveTextProjected&);  // Not implemented

public:
  FWEveTextProjected() {}
  ~FWEveTextProjected() override {}

  void UpdateProjection() override;
  TEveElement* GetProjectedAsElement() override { return this; }

  ClassDefOverride(FWEveTextProjected, 0);  // Projected replica of a FWEveText.
};

//______________________________________________________________________________

class FWEveTextGL : public TEveTextGL {
public:
  FWEveTextGL() {}
  ~FWEveTextGL() override {}

  void DirectDraw(TGLRnrCtx& rnrCtx) const override;

  ClassDefOverride(FWEveTextGL, 0);  // GL renderer class for TEveText.
};

#endif