FWViewContextMenuHandlerGL

GLViewerAction

Macros

Line Code
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#ifndef Fireworks_Core_FWViewContextMenuHandlerBaseGL_h
#define Fireworks_Core_FWViewContextMenuHandlerBaseGL_h

#include "Fireworks/Core/interface/FWViewContextMenuHandlerBase.h"

class FWEveView;
class FWModelId;

class FWViewContextMenuHandlerGL : public FWViewContextMenuHandlerBase {
public:
  enum GLViewerAction { kAnnotate, kCameraCenter, kResetCameraCenter, kOrigin, kNone };

  FWViewContextMenuHandlerGL(FWEveView *v);
  ~FWViewContextMenuHandlerGL() override {}
  void select(int iEntryIndex, const FWModelId &id, int iX, int iY) override;

  FWViewContextMenuHandlerGL(const FWViewContextMenuHandlerGL &) = delete;                   // stop default
  const FWViewContextMenuHandlerGL &operator=(const FWViewContextMenuHandlerGL &) = delete;  // stop default

private:
  void init(FWViewContextMenuHandlerBase::MenuEntryAdder &, const FWModelId &id) override;

  FWEveView *m_view;
};

#endif