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#include "Fireworks/Core/interface/FWGLEventHandler.h"
#include "Fireworks/Core/interface/FWGUIManager.h"
#include "Fireworks/Core/interface/FWEveView.h"
#include "Fireworks/Core/interface/FW3DViewBase.h"
#include "Fireworks/Core/src/FW3DViewDistanceMeasureTool.h"

#include "KeySymbols.h"
#include "TGLViewer.h"
#include "TGLWidget.h"
#include "TGLPhysicalShape.h"
#include "TGLLogicalShape.h"
#include "TEveGedEditor.h"
#include "TEveViewer.h"
#include "FWGeoTopNodeScene.h"
#include "TVirtualX.h"

FWGLEventHandler::FWGLEventHandler(TGWindow *w, TObject *obj, TEveCaloLego *l)
    : TEveLegoEventHandler(w, obj, l), m_viewer(nullptr) {}

//______________________________________________________________________________
void FWGLEventHandler::PopupContextMenu(TGLPhysicalShape *pshp, Event_t *event, Int_t gx, Int_t gy) {
  // Popup context menu.

  if (event->fState & kKeyShiftMask && event->fState & kKeyControlMask) {
    TGLEventHandler::PopupContextMenu(pshp, event, gx, gy);
    return;
  }

  if (m_viewer && pshp) {
    SelectForClicked(event);

    if (pshp->GetLogical()) {
      FWGeoTopNodeGLScene *js = dynamic_cast<FWGeoTopNodeGLScene *>(pshp->GetLogical()->GetScene());
      if (js) {
        js->GeoPopupMenu(gx, gy, fGLViewer);
        return;
      }
    }

    openSelectedModelContextMenu_(gx, gy);
  }
}

//______________________________________________________________________________

Bool_t FWGLEventHandler::HandleButton(Event_t *event) {
  Bool_t res = TEveLegoEventHandler::HandleButton(event);
  if (m_viewer && m_viewer->requestGLHandlerPick() && event->fType == kButtonPress) {
    Int_t x, y;
    Window_t childdum;
    gVirtualX->TranslateCoordinates(
        gClient->GetDefaultRoot()->GetId(), fGLViewer->GetGLWidget()->GetId(), event->fX, event->fY, x, y, childdum);
    fGLViewer->RequestSelect(event->fX, event->fY);
    if (fGLViewer->GetSelRec().GetN() > 0) {
      TGLVector3 v(event->fX, event->fY, 0.5 * fGLViewer->GetSelRec().GetMinZ());
      fGLViewer->CurrentCamera().WindowToViewport(v);
      v = fGLViewer->CurrentCamera().ViewportToWorld(v);
      FW3DViewBase *v3d = dynamic_cast<FW3DViewBase *>(m_viewer);
      v3d->setCurrentDMTVertex(v.X(), v.Y(), v.Z());
    }
  }

  return res;
}

Bool_t FWGLEventHandler::HandleKey(Event_t *event) {
  UInt_t keysym;
  char tmp[2];
  gVirtualX->LookupString(event, tmp, sizeof(tmp), keysym);

  if (m_viewer && (keysym == kKey_Enter || keysym == kKey_Return || keysym == kKey_Space)) {
    if (event->fType == kGKeyPress) {
      Int_t x, y;
      Window_t childdum;
      gVirtualX->TranslateCoordinates(
          fGLViewer->GetGLWidget()->GetId(), gClient->GetDefaultRoot()->GetId(), event->fX, event->fY, x, y, childdum);

      fGLViewer->RequestSelect(event->fX, event->fY);
      PopupContextMenu(fGLViewer->GetSelRec().GetPhysShape(), event, x, y);
    }
    return kTRUE;
  } else {
    return TEveLegoEventHandler::HandleKey(event);
  }
}

Bool_t FWGLEventHandler::HandleFocusChange(Event_t *event) {
  // Handle generic Event_t type 'event' - provided to catch focus changes
  // and terminate any interaction in viewer.

  if (m_viewer && m_viewer->viewer() && event->fType == kFocusOut)
    TEveGedEditor::ElementChanged(m_viewer->viewer());

  return TGLEventHandler::HandleFocusChange(event);
}

//______________________________________________________________________________
Bool_t FWGLEventHandler::HandleCrossing(Event_t *event) {
  // Handle generic Event_t type 'event' - provided to catch focus changes
  // and terminate any interaction in viewer.

  if (m_viewer && m_viewer->viewer() && event->fType == kLeaveNotify)
    TEveGedEditor::ElementChanged(m_viewer->viewer());

  return TGLEventHandler::HandleCrossing(event);
}