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#include "Fireworks/Core/src/FWGeoTopNodeGL.h"
#include "Fireworks/Core/interface/FWGeoTopNode.h"
#include "TGLIncludes.h"
#include "TGLRnrCtx.h"
#include "TGLViewer.h"
//______________________________________________________________________________
FWGeoTopNodeGL::FWGeoTopNodeGL() : TGLObject() {
// Constructor.
}
//______________________________________________________________________________
void FWGeoTopNodeGL::SetBBox() {
// Set bounding box.
SetAxisAlignedBBox(((FWGeoTopNode*)fExternalObj)->AssertBBox());
}
//______________________________________________________________________________
Bool_t FWGeoTopNodeGL::SetModel(TObject* obj, const Option_t* /*opt*/) {
// Set model object.
fM = SetModelDynCast<FWGeoTopNode>(obj);
return kTRUE;
}
//______________________________________________________________________________
void FWGeoTopNodeGL::DirectDraw(TGLRnrCtx& rnrCtx) const {
// Draw quad-set with GL.
static const TEveException eH("TEveQuadSetGL::DirectDraw ");
// printf("FWGeoTopNodeGL::DirectDraw\n");
// glPushAttrib(GL_POINT_BIT);
// glPointSize(20);
// glBegin(GL_POINTS);
// glVertex3d(1,1,1);
// glEnd();
// glPopAttrib();
}
//______________________________________________________________________________
void FWGeoTopNodeGL::ProcessSelection(TGLRnrCtx& rnrCtx, TGLSelectRecord& rec) {
// Processes secondary selection from TGLViewer.
// Calls DigitSelected(Int_t) in the model object with index of
// selected point as the argument.
// printf("FWGeoTopNodeGL::ProcessSelection who knows what we've got ...\n");
// rec.Print();
TGLViewer* v = dynamic_cast<TGLViewer*>(rnrCtx.GetViewer());
/*
if (v)
{
printf(" but we know the first selection was what we actually want!\n");
printf(" and this is in rnrctx.viewer.selrec\n");
printf(" log=%p, this=%p\n", v->GetSelRec().GetLogShape(), this);
}
*/
TGLPhysicalShape* p = v->GetSelRec().GetPhysShape();
if (rec.GetHighlight()) {
fM->ProcessSelection(rec, fM->fHted, p);
} else {
fM->ProcessSelection(rec, fM->fSted, p);
}
// Also, do something in UnSelected / UnHighlighted XXXXX
}
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