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#ifndef Fireworks_Core_FWGeoTopNodeGL_h
#define Fireworks_Core_FWGeoTopNodeGL_h
#include "TGLObject.h"
class FWGeoTopNode;
class FWGeoTopNodeGL : public TGLObject {
protected:
FWGeoTopNode* fM;
public:
FWGeoTopNodeGL();
~FWGeoTopNodeGL() override {}
void SetBBox() override;
Bool_t SetModel(TObject* obj, const Option_t* opt = nullptr) override;
void DirectDraw(TGLRnrCtx& rnrCtx) const override;
// virtual void DrawHighlight(TGLRnrCtx& rnrCtx, const TGLPhysicalShape* pshp, Int_t lvl=-1) const;
Bool_t SupportsSecondarySelect() const override { return kTRUE; }
Bool_t AlwaysSecondarySelect() const override { return kTRUE; }
void ProcessSelection(TGLRnrCtx& rnrCtx, TGLSelectRecord& rec) override;
ClassDefOverride(FWGeoTopNodeGL, 0); // GL renderer class for FWGeoTopNodeGL.
};
#endif
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