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#include "Fireworks/Core/interface/TEveElementIter.h"
#include "Fireworks/Core/interface/fwLog.h"
#include "TEveElement.h"
#include "TNamed.h"
#include <iostream>
#include <stack>
TEveElementIter::TEveElementIter(TEveElement* element, const char* regular_expression /* = 0 */) {
if (regular_expression)
regexp = TPRegexp(regular_expression);
std::stack<std::pair<TEveElement*, TEveElement::List_i> > parents;
parents.push(std::pair<TEveElement*, TEveElement::List_i>(element, element->BeginChildren()));
unsigned int index = 0; // index number to prevent endless loops
unsigned int indexLimit = 1000000;
while (!parents.empty() && ++index < indexLimit) {
// take care of finished loop
if (parents.top().second == parents.top().first->EndChildren()) {
addElement(parents.top().first);
parents.pop();
if (!parents.empty())
++(parents.top().second);
continue;
}
// find element without children
if ((*parents.top().second)->NumChildren() > 0) {
parents.push(std::pair<TEveElement*, TEveElement::List_i>(*(parents.top().second),
(*parents.top().second)->BeginChildren()));
continue;
}
// we have a leaf element (no children) to process
addElement(*(parents.top().second));
++(parents.top().second);
}
if (index >= indexLimit) {
fwLog(fwlog::kError) << " tree loop limit is reached!\n"
<< "You either have a tree with loops or navigation logic is broken." << std::endl;
elements.clear();
}
iter = elements.begin();
}
TEveElement* TEveElementIter::next() {
if (iter == elements.end())
return nullptr;
++iter;
return current();
}
TEveElement* TEveElementIter::current() {
if (iter == elements.end())
return nullptr;
else
return *iter;
}
TEveElement* TEveElementIter::reset() {
iter = elements.begin();
return current();
}
void TEveElementIter::addElement(TEveElement* element) {
if (!element)
return;
TNamed* named = dynamic_cast<TNamed*>(element);
if (named && !regexp.MatchB(named->GetName()))
return;
elements.push_back(element);
}
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