FWCaloParticleProxyBuilder

Line Code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170
/*
 *  FWCaloParticleProxyBuilder.cc
 *  FWorks
 *
 *  Created by Marco Rovere 13/09/2018
 *
 */

#include "Fireworks/Calo/interface/FWHeatmapProxyBuilderTemplate.h"
#include "Fireworks/Core/interface/Context.h"
#include "Fireworks/Core/interface/FWGeometry.h"
#include "SimDataFormats/CaloAnalysis/interface/CaloParticle.h"
#include "SimDataFormats/CaloAnalysis/interface/CaloParticleFwd.h"
#include "SimDataFormats/CaloAnalysis/interface/SimCluster.h"

#include "TEveBoxSet.h"

class FWCaloParticleProxyBuilder : public FWHeatmapProxyBuilderTemplate<CaloParticle> {
public:
  FWCaloParticleProxyBuilder(void) {}
  ~FWCaloParticleProxyBuilder(void) override {}

  REGISTER_PROXYBUILDER_METHODS();

  // Disable default copy constructor
  FWCaloParticleProxyBuilder(const FWCaloParticleProxyBuilder &) = delete;
  // Disable default assignment operator
  const FWCaloParticleProxyBuilder &operator=(const FWCaloParticleProxyBuilder &) = delete;

private:
  void build(const CaloParticle &iData, unsigned int iIndex, TEveElement &oItemHolder, const FWViewContext *) override;
};

void FWCaloParticleProxyBuilder::build(const CaloParticle &iData,
                                       unsigned int iIndex,
                                       TEveElement &oItemHolder,
                                       const FWViewContext *) {
  const long layer = item()->getConfig()->value<long>("Layer");
  const double saturation_energy = item()->getConfig()->value<double>("EnergyCutOff");
  const bool heatmap = item()->getConfig()->value<bool>("Heatmap");
  const bool z_plus = item()->getConfig()->value<bool>("Z+");
  const bool z_minus = item()->getConfig()->value<bool>("Z-");

  bool h_hex(false);
  TEveBoxSet *hex_boxset = new TEveBoxSet();
  if (!heatmap)
    hex_boxset->UseSingleColor();
  hex_boxset->SetPickable(true);
  hex_boxset->Reset(TEveBoxSet::kBT_Hex, true, 64);
  hex_boxset->SetAntiFlick(true);

  bool h_box(false);
  TEveBoxSet *boxset = new TEveBoxSet();
  if (!heatmap)
    boxset->UseSingleColor();
  boxset->SetPickable(true);
  boxset->Reset(TEveBoxSet::kBT_FreeBox, true, 64);
  boxset->SetAntiFlick(true);

  for (const auto &c : iData.simClusters()) {
    for (const auto &it : (*c).hits_and_fractions()) {
      if (heatmap && hitmap->find(it.first) == hitmap->end())
        continue;

      const bool z = (it.first >> 25) & 0x1;

      // discard everything thats not at the side that we are intersted in
      if (((z_plus & z_minus) != 1) && (((z_plus | z_minus) == 0) || !(z == z_minus || z == !z_plus)))
        continue;

      const float *corners = item()->getGeom()->getCorners(it.first);
      const float *parameters = item()->getGeom()->getParameters(it.first);
      const float *shapes = item()->getGeom()->getShapePars(it.first);

      if (corners == nullptr || parameters == nullptr || shapes == nullptr) {
        continue;
      }

      const int total_points = parameters[0];
      const bool isScintillator = (total_points == 4);
      const uint8_t type = ((it.first >> 28) & 0xF);

      uint8_t ll = layer;
      if (layer > 0) {
        if (layer > 28) {
          if (type == 8) {
            continue;
          }
          ll -= 28;
        } else {
          if (type != 8) {
            continue;
          }
        }

        if (ll != ((it.first >> (isScintillator ? 17 : 20)) & 0x1F))
          continue;
      }

      // Scintillator
      if (isScintillator) {
        const int total_vertices = 3 * total_points;

        std::vector<float> pnts(24);
        for (int i = 0; i < total_points; ++i) {
          pnts[i * 3 + 0] = corners[i * 3];
          pnts[i * 3 + 1] = corners[i * 3 + 1];
          pnts[i * 3 + 2] = corners[i * 3 + 2];

          pnts[(i * 3 + 0) + total_vertices] = corners[i * 3];
          pnts[(i * 3 + 1) + total_vertices] = corners[i * 3 + 1];
          pnts[(i * 3 + 2) + total_vertices] = corners[i * 3 + 2] + shapes[3];
        }
        boxset->AddBox(&pnts[0]);
        if (heatmap) {
          const uint8_t colorFactor = gradient_steps * (fmin(hitmap->at(it.first)->energy() / saturation_energy, 1.0f));
          boxset->DigitColor(gradient[0][colorFactor], gradient[1][colorFactor], gradient[2][colorFactor]);
        }

        h_box = true;
      }
      // Silicon
      else {
        const int offset = 9;

        float centerX = (corners[6] + corners[6 + offset]) / 2;
        float centerY = (corners[7] + corners[7 + offset]) / 2;
        float radius = fabs(corners[6] - corners[6 + offset]) / 2;
        hex_boxset->AddHex(TEveVector(centerX, centerY, corners[2]), radius, shapes[2], shapes[3]);
        if (heatmap) {
          const uint8_t colorFactor = gradient_steps * (fmin(hitmap->at(it.first)->energy() / saturation_energy, 1.0f));
          hex_boxset->DigitColor(gradient[0][colorFactor], gradient[1][colorFactor], gradient[2][colorFactor]);
        }

        h_hex = true;
      }
    }
  }

  if (h_hex) {
    hex_boxset->RefitPlex();

    hex_boxset->CSCTakeAnyParentAsMaster();
    if (!heatmap) {
      hex_boxset->CSCApplyMainColorToMatchingChildren();
      hex_boxset->CSCApplyMainTransparencyToMatchingChildren();
      hex_boxset->SetMainColor(item()->modelInfo(iIndex).displayProperties().color());
      hex_boxset->SetMainTransparency(item()->defaultDisplayProperties().transparency());
    }
    oItemHolder.AddElement(hex_boxset);
  }

  if (h_box) {
    boxset->RefitPlex();

    boxset->CSCTakeAnyParentAsMaster();
    if (!heatmap) {
      boxset->CSCApplyMainColorToMatchingChildren();
      boxset->CSCApplyMainTransparencyToMatchingChildren();
      boxset->SetMainColor(item()->modelInfo(iIndex).displayProperties().color());
      boxset->SetMainTransparency(item()->defaultDisplayProperties().transparency());
    }
    oItemHolder.AddElement(boxset);
  }
}

REGISTER_FWPROXYBUILDER(FWCaloParticleProxyBuilder,
                        CaloParticle,
                        "CaloParticle",
                        FWViewType::kAll3DBits | FWViewType::kAllRPZBits);