FWTrackResidualDetailView

Line Code
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// -*- C++ -*-
//
// Package:     TRacks
// Class  :     FWTrackDetailView
//
// Original Author:  Chad Jarvis
//         Created:  Wed Mar  7 09:13:47 EST 2008
//
// Implementation:
//      use following table pasted from HitPattern.h
//
//      +-----+-----+-----+-----+-----+-----+-----+-----+----------------+-----+-----+
//      |tk/mu|  sub-structure  |   sub-sub-structure   |     stereo     |  hit type |
//      +-----+-----+-----+-----+-----+-----+-----+-----+----------------+-----+-----+
//      | 10  |   9    8     7  |   6    5     4     3  |        2       |  1     0  | bit
//
//      |tk = 1      PXB = 1            layer = 1-3                       hit type = 0-3
//      |tk = 1      PXF = 2            disk  = 1-2                       hit type = 0-3
//      |tk = 1      TIB = 3            layer = 1-4      0=rphi,1=stereo  hit type = 0-3
//      |tk = 1      TID = 4            wheel = 1-3      0=rphi,1=stereo  hit type = 0-3
//      |tk = 1      TOB = 5            layer = 1-6      0=rphi,1=stereo  hit type = 0-3
//      |tk = 1      TEC = 6            wheel = 1-9      0=rphi,1=stereo  hit type = 0-3
//      |mu = 0      DT  = 1            layer                             hit type = 0-3
//      |mu = 0      CSC = 2            layer                             hit type = 0-3
//      |mu = 0      RPC = 3            layer                             hit type = 0-3
//      |mu = 0      GEM = 3            layer                             hit type = 0-3
//
//      hit type, see DataFormats/TrackingRecHit/interface/TrackingRecHit.h
//      valid    = valid hit                                     = 0
//      missing  = detector is good, but no rec hit found        = 1
//      inactive = detector is off, so there was no hope         = 2
//      bad      = there were many bad strips within the ellipse = 3
//

#include <array>
#include <vector>
#include "Rtypes.h"
#include "Fireworks/Core/interface/FWDetailViewCanvas.h"

class FWGeometry;
class FWModelId;
class TEveWindowSlot;
class TEveWindow;

namespace reco {
  class Track;
}

class FWTrackResidualDetailView : public FWDetailViewCanvas<reco::Track> {
public:
  FWTrackResidualDetailView();
  ~FWTrackResidualDetailView() override;

  FWTrackResidualDetailView(const FWTrackResidualDetailView &) = delete;                   // stop default
  const FWTrackResidualDetailView &operator=(const FWTrackResidualDetailView &) = delete;  // stop default

private:
  using FWDetailViewCanvas<reco::Track>::build;
  void build(const FWModelId &id, const reco::Track *) override;
  using FWDetailViewCanvas<reco::Track>::setTextInfo;
  void setTextInfo(const FWModelId &id, const reco::Track *) override;

  double getSignedResidual(const FWGeometry *geom, unsigned int id, double resX);
  void prepareData(const FWModelId &id, const reco::Track *);
  void printDebug();

  int m_ndet;
  int m_nhits;
  std::vector<int> m_det;
  std::array<std::vector<float>, 2> res;
  std::vector<int> hittype;
  std::vector<int> stereo;
  std::vector<int> substruct;
  std::vector<int> subsubstruct;
  std::vector<int> m_detector;

  Int_t m_resXFill;
  Color_t m_resXCol;
  Int_t m_resYFill;
  Color_t m_resYCol;
  Int_t m_stereoFill;
  Color_t m_stereoCol;
  Int_t m_invalidFill;
  Color_t m_invalidCol;

  const static char *m_det_tracker_str[];
};