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#include "Geometry/ForwardGeometry/interface/IdealCastorTrapezoid.h"
#include "CLHEP/Geometry/Plane3D.h"
#include "CLHEP/Geometry/Transform3D.h"
#include <cmath>

typedef CaloCellGeometry::CCGFloat CCGFloat;
typedef CaloCellGeometry::Pt3D Pt3D;
typedef CaloCellGeometry::Pt3DVec Pt3DVec;
typedef CaloCellGeometry::Tr3D Tr3D;

IdealCastorTrapezoid::IdealCastorTrapezoid() : CaloCellGeometry() {}

IdealCastorTrapezoid::IdealCastorTrapezoid(const IdealCastorTrapezoid& idct) : CaloCellGeometry(idct) { *this = idct; }

IdealCastorTrapezoid& IdealCastorTrapezoid::operator=(const IdealCastorTrapezoid& idct) {
  if (&idct != this)
    CaloCellGeometry::operator=(idct);
  return *this;
}

IdealCastorTrapezoid::IdealCastorTrapezoid(const GlobalPoint& faceCenter, CornersMgr* mgr, const CCGFloat* parm)
    : CaloCellGeometry(faceCenter, mgr, parm) {
  initSpan();
}

IdealCastorTrapezoid::~IdealCastorTrapezoid() {}

CCGFloat IdealCastorTrapezoid::dxl() const { return param()[0]; }

CCGFloat IdealCastorTrapezoid::dxh() const { return param()[1]; }

CCGFloat IdealCastorTrapezoid::dx() const { return (dxl() + dxh()) / 2.; }

CCGFloat IdealCastorTrapezoid::dh() const { return param()[2]; }

CCGFloat IdealCastorTrapezoid::dy() const { return dh() * sin(an()); }

CCGFloat IdealCastorTrapezoid::dz() const { return param()[3]; }

CCGFloat IdealCastorTrapezoid::dhz() const { return dh() * cos(an()); }

CCGFloat IdealCastorTrapezoid::dzb() const { return dz() + dhz(); }

CCGFloat IdealCastorTrapezoid::dzs() const { return dz() - dhz(); }

CCGFloat IdealCastorTrapezoid::an() const { return param()[4]; }

CCGFloat IdealCastorTrapezoid::dR() const { return param()[5]; }

void IdealCastorTrapezoid::vocalCorners(Pt3DVec& vec, const CCGFloat* pv, Pt3D& ref) const {
  localCorners(vec, pv, ref);
}

void IdealCastorTrapezoid::localCorners(Pt3DVec& lc, const CCGFloat* pv, Pt3D& ref) {
  assert(8 == lc.size());
  assert(nullptr != pv);

  const CCGFloat dxl(pv[0]);
  const CCGFloat dxh(pv[1]);
  const CCGFloat dh(pv[2]);
  const CCGFloat dz(pv[3]);
  const CCGFloat an(pv[4]);
  const CCGFloat dx((dxl + dxh) / 2.);
  const CCGFloat dy(dh * sin(an));
  const CCGFloat dhz(dh * cos(an));
  const CCGFloat dzb(dz + dhz);
  const CCGFloat dzs(dz - dhz);

  assert(0 < (dxl * dxh));

  lc[0] = Pt3D(-dx, -dy, dzb);
  lc[1] = Pt3D(-dx, +dy, dzs);
  lc[2] = Pt3D(+2 * dxh - dx, +dy, dzs);
  lc[3] = Pt3D(+2 * dxl - dx, -dy, dzb);
  lc[4] = Pt3D(-dx, -dy, -dzs);
  lc[5] = Pt3D(-dx, +dy, -dzb);
  lc[6] = Pt3D(+2 * dxh - dx, +dy, -dzb);
  lc[7] = Pt3D(+2 * dxl - dx, -dy, -dzs);

  ref = 0.25 * (lc[0] + lc[1] + lc[2] + lc[3]);
}

void IdealCastorTrapezoid::initCorners(CaloCellGeometry::CornersVec& corners) {
  if (corners.uninitialized()) {
    const GlobalPoint& p(getPosition());
    const CCGFloat zsign(0 < p.z() ? 1. : -1.);
    const Pt3D gf(p.x(), p.y(), p.z());

    Pt3D lf;
    Pt3DVec lc(8, Pt3D(0, 0, 0));
    localCorners(lc, param(), lf);
    const Pt3D lb(lf.x(), lf.y(), lf.z() - 2. * dz());
    const Pt3D ls(lf.x() - dx(), lf.y(), lf.z());

    const CCGFloat fphi(atan(dx() / (dR() + dy())));
    const Pt3D gb(gf.x(), gf.y(), gf.z() + 2. * zsign * dz());

    const CCGFloat rho(dR() + dy());
    const CCGFloat phi(gf.phi() + fphi);
    const Pt3D gs(rho * cos(phi), rho * sin(phi), gf.z());

    const Tr3D tr(lf, lb, ls, gf, gb, gs);

    for (unsigned int i(0); i != 8; ++i) {
      const Pt3D gl(tr * lc[i]);
      corners[i] = GlobalPoint(gl.x(), gl.y(), gl.z());
    }
  }
}

std::ostream& operator<<(std::ostream& s, const IdealCastorTrapezoid& cell) {
  s << "Center: " << cell.getPosition() << std::endl;
  //      s 	 << ", dx = " << cell.dx()
  //<< "TiltAngle = " << cell.an()
  //	<< ", dy = " << cell.dy() << ", dz = " << cell.dz() << std::endl ;
  return s;
}