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#include "Geometry/ForwardGeometry/interface/IdealZDCTrapezoid.h"
#include <cmath>

typedef CaloCellGeometry::CCGFloat CCGFloat;
typedef CaloCellGeometry::Pt3D Pt3D;
typedef CaloCellGeometry::Pt3DVec Pt3DVec;

IdealZDCTrapezoid::IdealZDCTrapezoid() : CaloCellGeometry() {}

IdealZDCTrapezoid::IdealZDCTrapezoid(const IdealZDCTrapezoid& idzt) : CaloCellGeometry(idzt) { *this = idzt; }

IdealZDCTrapezoid& IdealZDCTrapezoid::operator=(const IdealZDCTrapezoid& idzt) {
  if (&idzt != this)
    CaloCellGeometry::operator=(idzt);
  return *this;
}

IdealZDCTrapezoid::IdealZDCTrapezoid(const GlobalPoint& faceCenter, CornersMgr* mgr, const CCGFloat* parm)
    : CaloCellGeometry(faceCenter, mgr, parm) {
  initSpan();
}

IdealZDCTrapezoid::~IdealZDCTrapezoid() {}

CCGFloat IdealZDCTrapezoid::an() const { return param()[0]; }

CCGFloat IdealZDCTrapezoid::dx() const { return param()[1]; }

CCGFloat IdealZDCTrapezoid::dy() const { return param()[2]; }

CCGFloat IdealZDCTrapezoid::dz() const { return param()[3]; }

CCGFloat IdealZDCTrapezoid::ta() const { return tan(an()); }

CCGFloat IdealZDCTrapezoid::dt() const { return dy() * ta(); }

void IdealZDCTrapezoid::vocalCorners(Pt3DVec& vec, const CCGFloat* pv, Pt3D& ref) const { localCorners(vec, pv, ref); }

void IdealZDCTrapezoid::localCorners(Pt3DVec& lc, const CCGFloat* pv, Pt3D& ref) {
  assert(8 == lc.size());
  assert(nullptr != pv);

  const CCGFloat an(pv[0]);
  const CCGFloat dx(pv[1]);
  const CCGFloat dy(pv[2]);
  const CCGFloat dz(pv[3]);
  const CCGFloat ta(tan(an));
  const CCGFloat dt(dy * ta);

  lc[0] = Pt3D(-dx, -dy, +dz + dt);
  lc[1] = Pt3D(-dx, +dy, +dz - dt);
  lc[2] = Pt3D(+dx, +dy, +dz - dt);
  lc[3] = Pt3D(+dx, -dy, +dz + dt);
  lc[4] = Pt3D(-dx, -dy, -dz + dt);
  lc[5] = Pt3D(-dx, +dy, -dz - dt);
  lc[6] = Pt3D(+dx, +dy, -dz - dt);
  lc[7] = Pt3D(+dx, -dy, -dz + dt);

  ref = 0.25 * (lc[0] + lc[1] + lc[2] + lc[3]);
}

void IdealZDCTrapezoid::initCorners(CaloCellGeometry::CornersVec& corners) {
  if (corners.uninitialized()) {
    const GlobalPoint& p(getPosition());
    const CCGFloat zsign(0 < p.z() ? 1. : -1.);
    const Pt3D gf(p.x(), p.y(), p.z());

    Pt3D lf;
    Pt3DVec lc(8, Pt3D(0, 0, 0));
    localCorners(lc, param(), lf);
    const Pt3D lb(lf.x(), lf.y(), lf.z() - 2. * dz());
    const Pt3D ls(lf.x() - dx(), lf.y(), lf.z());

    const Pt3D gb(gf.x(), gf.y(), gf.z() + 2. * zsign * dz());

    const Pt3D gs(gf.x() - zsign * dx(), gf.y(), gf.z());

    const HepGeom::Transform3D tr(lf, lb, ls, gf, gb, gs);

    for (unsigned int i(0); i != 8; ++i) {
      const Pt3D gl(tr * lc[i]);
      corners[i] = GlobalPoint(gl.x(), gl.y(), gl.z());
    }
  }
}

std::ostream& operator<<(std::ostream& s, const IdealZDCTrapezoid& cell) {
  s << "Center: " << cell.getPosition() << std::endl;
  s << "TiltAngle = " << cell.an() * 180. / M_PI << " deg, dx = " << cell.dx() << ", dy = " << cell.dy()
    << ", dz = " << cell.dz() << std::endl;
  return s;
}