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#include "Geometry/GEMGeometry/interface/GEMRegion.h"
#include "Geometry/GEMGeometry/interface/GEMStation.h"
#include "Geometry/GEMGeometry/interface/GEMSuperChamber.h"
GEMRegion::GEMRegion(int region) : region_(region) {}
GEMRegion::~GEMRegion() {}
std::vector<GEMDetId> GEMRegion::ids() const {
std::vector<GEMDetId> result;
for (auto st : stations_) {
std::vector<GEMDetId> newIds(st->ids());
result.insert(result.end(), newIds.begin(), newIds.end());
}
return result;
}
bool GEMRegion::operator==(const GEMRegion& re) const { return region_ == re.region(); }
void GEMRegion::add(GEMStation* st) { stations_.emplace_back(st); }
std::vector<const GeomDet*> GEMRegion::components() const {
std::vector<const GeomDet*> result;
for (auto st : stations_) {
auto newSch(st->components());
result.insert(result.end(), newSch.begin(), newSch.end());
}
return result;
}
const GeomDet* GEMRegion::component(DetId id) const {
auto detId(GEMDetId(id.rawId()));
return station(detId.station())->component(id);
}
const GEMSuperChamber* GEMRegion::superChamber(GEMDetId id) const {
if (id.region() != region_)
return nullptr; // not in this region
return station(id.station())->ring(id.ring())->superChamber(id);
}
std::vector<const GEMSuperChamber*> GEMRegion::superChambers() const {
std::vector<const GEMSuperChamber*> result;
for (auto st : stations_) {
std::vector<const GEMSuperChamber*> newSch(st->superChambers());
result.insert(result.end(), newSch.begin(), newSch.end());
}
return result;
}
const GEMStation* GEMRegion::station(int st) const {
for (auto stat : stations_) {
if (st == stat->station()) {
return stat;
}
}
return nullptr;
}
const std::vector<const GEMStation*>& GEMRegion::stations() const { return stations_; }
int GEMRegion::nStations() const { return stations_.size(); }
int GEMRegion::region() const { return region_; }
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