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0001 #ifndef BeamSpotFitPVData_ 0002 #define BeamSpotFitPVData_ 0003 /** \class BeamSpotFitPVData 0004 * Simple structure to hold vertex position and covariance. 0005 * \author WA, 9/3/2010 0006 */ 0007 struct BeamSpotFitPVData { 0008 float bunchCrossing; // bunch crossing 0009 float position[3]; //< x, y, z position 0010 float posError[3]; //< x, y, z error 0011 float posCorr[3]; //< xy, xz, yz correlations 0012 }; 0013 #endif
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