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File indexing completed on 2024-04-06 12:31:44

0001 #ifndef VectorDoublet_H
0002 #define VectorDoublet_H
0003 
0004 #include "FWCore/Utilities/interface/Visibility.h"
0005 #include "DataFormats/GeometryVector/interface/PreciseFloatType.h"
0006 
0007 template <class V1, class V2>
0008 class dso_internal VectorDoublet {
0009 public:
0010   typedef typename V1::ScalarType Scalar1;
0011   typedef typename V2::ScalarType Scalar2;
0012 
0013   VectorDoublet() {}
0014   VectorDoublet(const V1& a, const V2& b) : a_(a), b_(b) {}
0015 
0016   const V1& first() const { return a_; }
0017   const V2& second() const { return b_; }
0018 
0019   VectorDoublet& operator+=(const VectorDoublet& v) {
0020     a_ += v.first();
0021     b_ += v.second();
0022     return *this;
0023   }
0024   VectorDoublet& operator-=(const VectorDoublet& v) {
0025     a_ -= v.first();
0026     b_ -= v.second();
0027     return *this;
0028   }
0029 
0030   VectorDoublet operator-() const { return VectorDoublet(-a_, -b_); }
0031 
0032   template <class T>
0033   VectorDoublet& operator*=(const T& t) {
0034     a_ *= t;
0035     b_ *= t;
0036     return *this;
0037   }
0038   template <class T>
0039   VectorDoublet& operator/=(const T& t) {
0040     a_ /= t;
0041     b_ /= t;
0042     return *this;
0043   }
0044 
0045   typename PreciseFloatType<Scalar1, Scalar2>::Type dot(const VectorDoublet& v) const {
0046     return first() * v.first() + second() * v.second();
0047   }
0048 
0049 private:
0050   V1 a_;
0051   V2 b_;
0052 };
0053 
0054 /// vector sum and subtraction
0055 template <class V1, class V2>
0056 inline VectorDoublet<V1, V2> operator+(const VectorDoublet<V1, V2>& a, const VectorDoublet<V1, V2>& b) {
0057   return VectorDoublet<V1, V2>(a.first() + b.first(), a.second() + b.second());
0058 }
0059 
0060 template <class V1, class V2>
0061 inline VectorDoublet<V1, V2> operator-(const VectorDoublet<V1, V2>& a, const VectorDoublet<V1, V2>& b) {
0062   return VectorDoublet<V1, V2>(a.first() - b.first(), a.second() - b.second());
0063 }
0064 
0065 /** Multiplication by scalar, does not change the precision of the vector.
0066  *  The return type is the same as the type of the vector argument.
0067  */
0068 template <class V1, class V2, class Scalar>
0069 inline VectorDoublet<V1, V2> operator*(const VectorDoublet<V1, V2>& v, const Scalar& s) {
0070   return VectorDoublet<V1, V2>(v.first() * s, v.second() * s);
0071 }
0072 template <class V1, class V2, class Scalar>
0073 inline VectorDoublet<V1, V2> operator*(const Scalar& s, const VectorDoublet<V1, V2>& v) {
0074   return VectorDoublet<V1, V2>(v.first() * s, v.second() * s);
0075 }
0076 
0077 template <class V1, class V2, class Scalar>
0078 inline VectorDoublet<V1, V2> operator/(const VectorDoublet<V1, V2>& v, const Scalar& s) {
0079   return VectorDoublet<V1, V2>(v.first() / s, v.second() / s);
0080 }
0081 
0082 #endif